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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Core: Remove ImageWrite and get rid of -Wmissing-declarations warnings
This commit is contained in:
@ -5,10 +5,10 @@
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#include <algorithm>
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#include "Common/Assert.h"
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#include "Common/Image.h"
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#include "Common/MsgHandler.h"
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#include "VideoCommon/AbstractStagingTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/RenderBase.h"
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AbstractTexture::AbstractTexture(const TextureConfig& c) : m_config(c)
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@ -48,9 +48,10 @@ bool AbstractTexture::Save(const std::string& filename, unsigned int level)
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if (!readback_texture->Map())
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return false;
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return TextureToPng(reinterpret_cast<const u8*>(readback_texture->GetMappedPointer()),
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static_cast<int>(readback_texture->GetMappedStride()), filename, level_width,
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level_height);
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return Common::SavePNG(filename,
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reinterpret_cast<const u8*>(readback_texture->GetMappedPointer()),
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Common::ImageByteFormat::RGBA, level_width, level_height,
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static_cast<int>(readback_texture->GetMappedStride()));
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}
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bool AbstractTexture::IsCompressedFormat(AbstractTextureFormat format)
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@ -42,8 +42,6 @@ add_library(videocommon
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HiresTextures.cpp
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HiresTextures.h
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HiresTextures_DDSLoader.cpp
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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@ -1,57 +0,0 @@
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <list>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Image.h"
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bool SaveData(const std::string& filename, const std::string& data)
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{
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std::ofstream f;
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File::OpenFStream(f, filename, std::ios::binary);
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f << data;
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return true;
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}
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/*
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TextureToPng
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Inputs:
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data : This is an array of RGBA with 8 bits per channel. 4 bytes for each pixel.
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row_stride: Determines the amount of bytes per row of pixels.
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*/
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bool TextureToPng(const u8* data, int row_stride, const std::string& filename, int width,
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int height, bool save_alpha)
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{
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if (!data)
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return false;
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if (save_alpha)
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{
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return Common::SavePNG(filename, data, Common::ImageByteFormat::RGBA, width, height,
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row_stride);
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}
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std::vector<u8> buffer;
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buffer.reserve(width * height * 3);
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for (int y = 0; y < height; ++y)
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{
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const u8* pos = data + y * row_stride;
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for (int x = 0; x < width; ++x)
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{
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buffer.push_back(pos[x * 4]);
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buffer.push_back(pos[x * 4 + 1]);
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buffer.push_back(pos[x * 4 + 2]);
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}
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}
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return Common::SavePNG(filename, buffer.data(), Common::ImageByteFormat::RGB, width, height);
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}
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@ -1,12 +0,0 @@
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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bool SaveData(const std::string& filename, const std::string& data);
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bool TextureToPng(const u8* data, int row_stride, const std::string& filename, int width,
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int height, bool save_alpha = true);
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@ -29,9 +29,9 @@
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/Event.h"
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#include "Common/FileUtil.h"
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#include "Common/Flag.h"
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#include "Common/Image.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/Profiler.h"
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@ -64,7 +64,6 @@
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/FramebufferShaderGen.h"
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#include "VideoCommon/FreeLookCamera.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/NetPlayGolfUI.h"
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#include "VideoCommon/OnScreenDisplay.h"
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@ -92,6 +91,12 @@ static float AspectToWidescreen(float aspect)
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return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f));
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}
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static bool DumpFrameToPNG(const FrameDump::FrameData& frame, const std::string& file_name)
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{
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return Common::ConvertRGBAToRGBAndSavePNG(file_name, frame.data, frame.width, frame.height,
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frame.stride);
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}
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Renderer::Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale,
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AbstractTextureFormat backbuffer_format)
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: m_backbuffer_width(backbuffer_width), m_backbuffer_height(backbuffer_height),
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@ -1572,8 +1577,7 @@ void Renderer::FrameDumpThreadFunc()
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{
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std::lock_guard<std::mutex> lk(m_screenshot_lock);
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if (TextureToPng(frame.data, frame.stride, m_screenshot_name, frame.width, frame.height,
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false))
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if (DumpFrameToPNG(frame, m_screenshot_name))
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OSD::AddMessage("Screenshot saved to " + m_screenshot_name);
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// Reset settings
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@ -1681,8 +1685,7 @@ bool Renderer::StartFrameDumpToImage(const FrameDump::FrameData&)
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void Renderer::DumpFrameToImage(const FrameDump::FrameData& frame)
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{
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std::string filename = GetFrameDumpNextImageFileName();
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TextureToPng(frame.data, frame.stride, filename, frame.width, frame.height, false);
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DumpFrameToPNG(frame, GetFrameDumpNextImageFileName());
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m_frame_dump_image_counter++;
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}
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@ -48,7 +48,6 @@
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<ClCompile Include="FreeLookCamera.cpp" />
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<ClCompile Include="HiresTextures.cpp" />
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<ClCompile Include="HiresTextures_DDSLoader.cpp" />
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<ClCompile Include="ImageWrite.cpp" />
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<ClCompile Include="IndexGenerator.cpp" />
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<ClCompile Include="NetPlayChatUI.cpp" />
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<ClCompile Include="NetPlayGolfUI.cpp" />
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@ -132,7 +131,6 @@
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<ClInclude Include="UberShaderCommon.h" />
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<ClInclude Include="UberShaderPixel.h" />
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<ClInclude Include="HiresTextures.h" />
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<ClInclude Include="ImageWrite.h" />
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<ClInclude Include="IndexGenerator.h" />
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<ClInclude Include="LightingShaderGen.h" />
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<ClInclude Include="LookUpTables.h" />
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@ -201,4 +199,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -95,9 +95,6 @@
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<ClCompile Include="HiresTextures.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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<ClCompile Include="ImageWrite.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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<ClCompile Include="IndexGenerator.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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@ -290,9 +287,6 @@
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<ClInclude Include="HiresTextures.h">
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<Filter>Util</Filter>
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</ClInclude>
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<ClInclude Include="ImageWrite.h">
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<Filter>Util</Filter>
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</ClInclude>
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<ClInclude Include="IndexGenerator.h">
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<Filter>Util</Filter>
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</ClInclude>
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@ -411,4 +405,4 @@
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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</Project>
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</Project>
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