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SI_Device: Move implementation details into the cpp file
Any changes to the base class' default behavior now won't require all SI device source files to be recompiled.
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@ -18,6 +18,23 @@
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#include "Core/HW/SI/SI_DeviceKeyboard.h"
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#include "Core/HW/SI/SI_DeviceNull.h"
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ISIDevice::ISIDevice(SIDevices device_type, int device_number)
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: m_device_number(device_number), m_device_type(device_type)
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{
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}
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ISIDevice::~ISIDevice() = default;
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int ISIDevice::GetDeviceNumber() const
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{
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return m_device_number;
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}
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SIDevices ISIDevice::GetDeviceType() const
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{
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return m_device_type;
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}
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int ISIDevice::RunBuffer(u8* buffer, int length)
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{
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#ifdef _DEBUG
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@ -48,6 +65,10 @@ int ISIDevice::TransferInterval()
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return 0;
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}
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void ISIDevice::DoState(PointerWrap& p)
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{
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}
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// Check if a device class is inheriting from CSIDevice_GCController
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// The goal of this function is to avoid special casing a long list of
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// device types when there is no "real" input device, e.g. when playing
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@ -73,14 +73,12 @@ enum SIDevices : int
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class ISIDevice
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{
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public:
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// Constructor
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ISIDevice(SIDevices device_type, int device_number)
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: m_device_number(device_number), m_device_type(device_type)
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{
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}
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ISIDevice(SIDevices device_type, int device_number);
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virtual ~ISIDevice();
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int GetDeviceNumber() const;
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SIDevices GetDeviceType() const;
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// Destructor
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virtual ~ISIDevice() {}
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// Run the SI Buffer
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virtual int RunBuffer(u8* buffer, int length);
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virtual int TransferInterval();
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@ -92,9 +90,7 @@ public:
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virtual void SendCommand(u32 command, u8 poll) = 0;
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// Savestate support
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virtual void DoState(PointerWrap& p) {}
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int GetDeviceNumber() const { return m_device_number; }
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SIDevices GetDeviceType() const { return m_device_type; }
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virtual void DoState(PointerWrap& p);
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protected:
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int m_device_number;
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