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Video backends: remove dead code.
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@ -17,8 +17,6 @@ namespace CommandProcessor
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extern SCPFifoStruct fifo; //This one is shared between gfx thread and emulator thread.
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extern volatile bool isPossibleWaitingSetDrawDone; //This one is used for sync gfx thread and emulator thread.
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extern volatile bool isHiWatermarkActive;
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extern volatile bool isLoWatermarkActive;
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extern volatile bool interruptSet;
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extern volatile bool interruptWaiting;
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extern volatile bool interruptTokenWaiting;
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@ -147,10 +145,8 @@ bool AllowIdleSkipping();
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void SetCpClearRegister();
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void SetCpControlRegister();
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void SetCpStatusRegister();
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void ProcessFifoToLoWatermark();
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void ProcessFifoAllDistance();
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void ProcessFifoEvents();
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void AbortFrame();
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void Update();
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extern volatile u32 VITicks;
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