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Video backends: remove dead code.
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@ -61,8 +61,6 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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// gfx backend support
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void SetToken(const u16 _token, const int _bSetTokenAcknowledge);
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void SetFinish(void);
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void ResetSetFinish(void);
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void ResetSetToken(void);
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UPEAlphaReadReg GetAlphaReadMode();
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// Bounding box functionality. Paper Mario (both) are a couple of the few games that use it.
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