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Re-implemented the NullSound back-end. Allows Dolphin to be used on hosts with no sound hardware. Emulates strict DSP timing in the DSP HLE plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6329 8ced0084-cf51-0410-be5f-012b33b47a6e
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48
Source/Core/AudioCommon/Src/NullSoundStream.cpp
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48
Source/Core/AudioCommon/Src/NullSoundStream.cpp
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "AudioCommon.h"
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#include "NullSoundStream.h"
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void NullSound::SoundLoop()
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{
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}
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bool NullSound::Start()
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{
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return true;
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}
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void NullSound::SetVolume(int volume)
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{
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}
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void NullSound::Update()
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{
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// This should equal AUDIO_DMA_PERIOD. TODO: Fix after DSP merge
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int numBytesToRender = 32000 * 4 / 32;
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m_mixer->Mix(realtimeBuffer, numBytesToRender / 4);
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}
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void NullSound::Clear(bool mute)
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{
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m_muted = mute;
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}
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void NullSound::Stop()
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{
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}
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