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Re-implemented the NullSound back-end. Allows Dolphin to be used on hosts with no sound hardware. Emulates strict DSP timing in the DSP HLE plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6329 8ced0084-cf51-0410-be5f-012b33b47a6e
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48
Source/Core/AudioCommon/Src/NullSoundStream.h
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48
Source/Core/AudioCommon/Src/NullSoundStream.h
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _NULLSOUNDSTREAM_H_
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#define _NULLSOUNDSTREAM_H_
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#include "SoundStream.h"
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#include "Thread.h"
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#define BUF_SIZE (48000 * 4 / 32)
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class NullSound : public SoundStream
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{
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// playback position
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short realtimeBuffer[BUF_SIZE / sizeof(short)];
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public:
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NullSound(CMixer *mixer, void *hWnd = NULL)
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: SoundStream(mixer)
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{}
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virtual ~NullSound() {}
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virtual bool Start();
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virtual void SoundLoop();
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virtual void SetVolume(int volume);
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virtual void Stop();
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virtual void Clear(bool mute);
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static bool isValid() { return true; }
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virtual bool usesMixer() const { return true; }
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virtual void Update();
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};
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#endif //_NULLSOUNDSTREAM_H_
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