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Misc : build fix for debug x64, assorted cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4127 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -455,11 +455,11 @@ const char *GenerateVertexShader(u32 components, bool D3D)
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WRITE(p, "o.tex3.w = o.pos.w;\n");
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}
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// Why are we adding w to z?
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if (!D3D) {
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// scale to gl clip space
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// scale to gl clip space - which is -o.pos.w to o.pos.w, hence the addition.
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WRITE(p, "o.pos.z = (o.pos.z * 2.0f) + o.pos.w;\n");
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} else {
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WRITE(p, "o.pos.z = o.pos.z + o.pos.w;\n");
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}
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