ISOProperties.cpp can now toggle and remove cheats/patches. Still have to do add/edit. Put PatchEngine in it's own namespace, changed format of patches.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1289 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-11-24 19:11:15 +00:00
parent 4dd91ec191
commit 0b5fed62c1
20 changed files with 308 additions and 169 deletions

View File

@ -31,46 +31,61 @@
#include <map>
#include "StringUtil.h"
#include "PatchEngine.h"
#include "IniFile.h"
#include "HW/Memmap.h"
#include "ActionReplay.h"
using namespace Common;
namespace
namespace PatchEngine
{
std::vector<Patch> onLoad;
std::vector<Patch> onFrame;
std::map<u32, int> speedHacks;
static void LoadPatchSection(const char *section, std::vector<Patch> &patches, IniFile &ini)
void LoadPatchSection(const char *section, std::vector<Patch> &patches, IniFile &ini)
{
std::vector<std::string> keys;
ini.GetKeys(section, keys);
std::vector<std::string> lines;
if (!ini.GetLines(section, lines))
return;
for (std::vector<std::string>::const_iterator iter = keys.begin(); iter != keys.end(); ++iter)
Patch currentPatch;
int index = 0;
for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
{
std::string key = *iter;
std::string value;
ini.Get(section, key.c_str(), &value, "BOGUS");
if (value != "BOGUS")
std::string line = *iter;
if (line.size())
{
std::string val(value);
if (line[0] == '+' || line[0] == '$')
{
// Take care of the previous code
if (currentPatch.name.size()) patches.push_back(currentPatch);
currentPatch.entries.clear();
// Set active and name
currentPatch.active = (line[0] == '+') ? true : false;
if (currentPatch.active)
currentPatch.name = line.substr(2, line.size() - 2);
else
currentPatch.name = line.substr(1, line.size() - 1);
continue;
}
std::vector<std::string> items;
SplitString(val, ":", items);
if (items.size() >= 2) {
Patch p;
SplitString(line, ":", items);
if (items.size() >= 3) {
PatchEntry pE;
bool success = true;
success = success && TryParseUInt(std::string(key.c_str()), &p.address);
success = success && TryParseUInt(items[1], &p.value);
p.type = (PatchType)ChooseStringFrom(items[0].c_str(), PatchTypeStrings);
success = success && (p.type != (PatchType)-1);
success = success && TryParseUInt(items[0], &pE.address);
success = success && TryParseUInt(items[2], &pE.value);
pE.type = (PatchType)ChooseStringFrom(items[1].c_str(), PatchTypeStrings);
success = success && (pE.type != (PatchType)-1);
if (success)
patches.push_back(p);
currentPatch.entries.push_back(pE);
}
}
}
if (currentPatch.name.size()) patches.push_back(currentPatch);
}
static void LoadSpeedhacks(const char *section, std::map<u32, int> &hacks, IniFile &ini) {
@ -95,10 +110,7 @@ static void LoadSpeedhacks(const char *section, std::map<u32, int> &hacks, IniFi
}
}
} // namespace
int PatchEngine_GetSpeedhackCycles(u32 addr)
int GetSpeedhackCycles(u32 addr)
{
std::map<u32, int>::const_iterator iter = speedHacks.find(addr);
if (iter == speedHacks.end())
@ -107,14 +119,13 @@ int PatchEngine_GetSpeedhackCycles(u32 addr)
return iter->second;
}
void PatchEngine_LoadPatches(const char *gameID)
void LoadPatches(const char *gameID)
{
IniFile ini;
std::string filename = std::string(FULL_GAMECONFIG_DIR) + gameID + ".ini";
if (ini.Load(filename.c_str())) {
LoadPatchSection("OnLoad", onLoad, ini);
LoadPatchSection("OnFrame", onFrame, ini);
LoadActionReplayCodes(ini, false);
LoadActionReplayCodes(ini);
LoadSpeedhacks("Speedhacks", speedHacks, ini);
}
}
@ -123,37 +134,39 @@ void ApplyPatches(const std::vector<Patch> &patches)
{
for (std::vector<Patch>::const_iterator iter = patches.begin(); iter != patches.end(); ++iter)
{
u32 addr = iter->address;
u32 value = iter->value;
switch (iter->type)
if (iter->active)
{
case PATCH_8BIT:
Memory::Write_U8((u8)value, addr);
break;
case PATCH_16BIT:
Memory::Write_U16((u16)value, addr);
break;
case PATCH_32BIT:
Memory::Write_U32(value, addr);
break;
default:
//unknown patchtype
break;
for (std::vector<PatchEntry>::const_iterator iter2 = iter->entries.begin(); iter2 != iter->entries.end(); ++iter2)
{
u32 addr = iter2->address;
u32 value = iter2->value;
switch (iter2->type)
{
case PATCH_8BIT:
Memory::Write_U8((u8)value, addr);
break;
case PATCH_16BIT:
Memory::Write_U16((u16)value, addr);
break;
case PATCH_32BIT:
Memory::Write_U32(value, addr);
break;
default:
//unknown patchtype
break;
}
}
}
}
}
void PatchEngine_ApplyLoadPatches()
{
ApplyPatches(onLoad);
}
void PatchEngine_ApplyFramePatches()
void ApplyFramePatches()
{
ApplyPatches(onFrame);
}
void PatchEngine_ApplyARPatches()
void ApplyARPatches()
{
ActionReplayRunAllActive();
}
} // namespace