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https://github.com/dolphin-emu/dolphin.git
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more small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1426 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -80,7 +80,7 @@ void OpenGL_SetWindowText(const char *text)
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cocoaGLSetTitle();
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#elif defined(_WIN32)
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SetWindowText(EmuWindow::GetWnd(), text);
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#else // GLX
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#elif defined(HAVE_X11) && HAVE_X11 // GLX
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/**
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* Tell X to ask the window manager to set the window title. (X
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* itself doesn't provide window title functionality.)
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@ -95,15 +95,7 @@ unsigned int Callback_PeekMessages()
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BOOL Callback_PeekMessages()
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#endif
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{
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#if USE_SDL
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// TODO: There is no documentation of this function and the calling code
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// ignores the return value, so I have no idea what would be the
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// proper value to return.
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return FALSE;
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#elif defined(OSX64)
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//TODO
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return FALSE;
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#elif defined(_WIN32)
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#ifdef _WIN32
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//TODO: peekmessage
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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@ -114,9 +106,7 @@ BOOL Callback_PeekMessages()
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DispatchMessage(&msg);
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}
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return TRUE;
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#else // GLX
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// This is called from Outside of our video thread, from EmuThread
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// The calls are NOT thread safe, so it breaks everything
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#else
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return FALSE;
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#endif
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}
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@ -329,7 +319,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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return false;
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}
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#else // GLX
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#elif defined(HAVE_X11) && HAVE_X11
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XVisualInfo *vi;
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Colormap cmap;
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int dpyWidth, dpyHeight;
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@ -689,7 +679,8 @@ void OpenGL_Shutdown()
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{
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if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
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{
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// [F|RES]: if this fails i dont see the message box and cant get out of the modal state
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// [F|RES]: if this fails i dont see the message box and
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cant get out of the modal state
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// so i disable it. This function fails only if i render to main window
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// MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
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}
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@ -706,7 +697,7 @@ void OpenGL_Shutdown()
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MessageBox(NULL,"Release Device Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
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hDC = NULL; // Set DC To NULL
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}
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#else // GLX
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#elif defined(HAVE_X11) && HAVE_X11
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if (GLWin.ctx)
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{
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if (!glXMakeCurrent(GLWin.dpy, None, NULL))
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