mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
More "stuff" for SS, also a small fix in the program shader cache cache setup."
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@ -564,12 +564,16 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n");
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WRITE(p, "#define ATTRIN in\n");
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WRITE(p, "#define ATTROUT out\n");
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WRITE(p, "#define VARYIN in\n");
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WRITE(p, "#define VARYOUT out\n");
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}
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else
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{
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WRITE(p, "#version 120\n");
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WRITE(p, "#define ATTRIN attribute\n");
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WRITE(p, "#define ATTROUT attribute\n");
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WRITE(p, "#define ATTROUT attribute\n"); // Can't really be used, but provide it anyway
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WRITE(p, "#define VARYIN varying\n");
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WRITE(p, "#define VARYOUT varying\n");
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}
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if (g_ActiveConfig.backend_info.bSupportsGLSLATTRBind)
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@ -720,7 +724,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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}
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if (DepthTextureEnable)
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WRITE(p, " float depth;\n"); // TODO: Passed to Vertex Shader right?
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WRITE(p, " float4 rawpos = gl_FragCoord;\n");
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WRITE(p, "VARYIN float4 rawpos;\n");
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WRITE(p, " float4 colors_0 = gl_Color;\n");
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WRITE(p, " float4 colors_1 = gl_SecondaryColor;\n");
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@ -731,14 +735,14 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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{
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for (int i = 0; i < 8; ++i)
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{
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WRITE(p, "ATTRIN float3 uv%d_2;\n", i);
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WRITE(p, "VARYIN float3 uv%d_2;\n", i);
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WRITE(p, " float3 uv%d = uv%d_2;\n", i, i);
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}
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WRITE(p, "ATTRIN float4 clipPos_2;\n");
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WRITE(p, "VARYIN float4 clipPos_2;\n");
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WRITE(p, " float4 clipPos = clipPos_2;\n");
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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WRITE(p, "ATTRIN float4 Normal_2;\n");
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WRITE(p, "VARYIN float4 Normal_2;\n");
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WRITE(p, " float4 Normal = Normal_2;\n");
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}
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}
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@ -749,7 +753,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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{
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for (int i = 0; i < 8; ++i)
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{
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WRITE(p, "ATTRIN float4 uv%d_2;\n", i);
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WRITE(p, "VARYIN float4 uv%d_2;\n", i);
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WRITE(p, " float4 uv%d = uv%d_2;\n", i, i);
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}
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}
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@ -757,7 +761,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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{
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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{
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WRITE(p, "ATTRIN float%d uv%d_2;\n", i < 4 ? 4 : 3 , i);
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WRITE(p, "VARYIN float%d uv%d_2;\n", i < 4 ? 4 : 3 , i);
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WRITE(p, " float%d uv%d = uv%d_2;\n", i < 4 ? 4 : 3 , i, i);
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}
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}
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