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VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function
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@ -36,6 +36,7 @@
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/SamplerCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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@ -1201,7 +1202,7 @@ void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)
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if (g_ActiveConfig.bForceFiltering)
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{
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// Only use mipmaps if the game says they are available.
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gx_state.sampler[stage].min_filter = (tm0.min_filter & 3) == TexMode0::TEXF_NONE ? 4 : 6;
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gx_state.sampler[stage].min_filter = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? 6 : 4;
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gx_state.sampler[stage].mag_filter = 1; // linear mag
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}
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else
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