VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function

This commit is contained in:
EmptyChaos
2016-03-24 02:42:08 +00:00
parent 902e5cddf7
commit 0b9a72a62d
8 changed files with 35 additions and 15 deletions

View File

@ -39,6 +39,7 @@
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VideoConfig.h"
@ -1246,7 +1247,7 @@ void Renderer::SetSamplerState(int stage, int tex_index, bool custom_tex)
if (g_ActiveConfig.bForceFiltering)
{
// Only use mipmaps if the game says they are available.
new_state.min_filter = (tm0.min_filter & 3) == TexMode0::TEXF_NONE ? 4 : 6;
new_state.min_filter = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? 6 : 4;
new_state.mag_filter = 1; // linear mag
}
else