mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
warning fixes
please review Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1307 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -459,8 +459,8 @@ void CDebugger::DoShowHideConsole()
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void CDebugger::LogSettings(wxCommandEvent& event)
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{
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// Only allow one selected log at a time
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for (int i = 0; i < m_settings->GetCount(); ++i)
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if(i != event.GetInt()) m_settings->Check(i, false);
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for (u32 i = 0; i < m_settings->GetCount(); ++i)
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if(i != (u32)event.GetInt()) m_settings->Check(i, false);
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if(m_settings->IsChecked(0)) g_Config.iLog = CONF_LOG;
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else if(m_settings->IsChecked(1)) g_Config.iLog = CONF_PRIMLOG;
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@ -223,7 +223,7 @@ void Logging(int a)
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iupdonce = true;
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}
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for (int i = 0; i < viupd.size(); i++) // 0, 1,..., 9
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for (u32 i = 0; i < viupd.size(); i++) // 0, 1,..., 9
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{
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if (i < viupd.size()-1)
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{
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@ -245,7 +245,7 @@ void Logging(int a)
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}
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}
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for (int i = 0; i < viupd.size(); i++)
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for (u32 i = 0; i < viupd.size(); i++)
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{
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if(viupd.at(i) == 0)
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sbuff = sbuff + " ";
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@ -72,13 +72,13 @@ inline GLuint VarToGL(VarType t)
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return lookup[t];
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}
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void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl)
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void NativeVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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{
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using namespace Gen;
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if (vtx_decl.stride & 3) {
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if (_vtx_decl.stride & 3) {
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// We will not allow vertex components causing uneven strides.
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PanicAlert("Uneven vertex stride: %i", vtx_decl.stride);
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PanicAlert("Uneven vertex stride: %i", _vtx_decl.stride);
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}
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#ifdef USE_JIT
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@ -87,22 +87,22 @@ void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl)
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SetCodePtr(m_compiledCode);
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ABI_EmitPrologue(6);
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CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, vtx_decl.stride, 0);
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CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, _vtx_decl.stride, 0);
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if (vtx_decl.num_normals >= 1) {
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CallCdeclFunction3_I(glNormalPointer, VarToGL(vtx_decl.normal_gl_type), vtx_decl.stride, vtx_decl.normal_offset[0]);
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CallCdeclFunction3_I(glNormalPointer, VarToGL(vtx_decl.normal_gl_type), _vtx_decl.stride, vtx_decl.normal_offset[0]);
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if (vtx_decl.num_normals == 3) {
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CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, vtx_decl.normal_offset[1]);
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CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, vtx_decl.normal_offset[2]);
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CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, _vtx_decl.stride, vtx_decl.normal_offset[1]);
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CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, _vtx_decl.stride, vtx_decl.normal_offset[2]);
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}
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}
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for (int i = 0; i < 2; i++) {
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if (vtx_decl.color_offset[i] != -1) {
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if (i == 0)
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CallCdeclFunction4_I(glColorPointer, 4, GL_UNSIGNED_BYTE, vtx_decl.stride, vtx_decl.color_offset[i]);
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CallCdeclFunction4_I(glColorPointer, 4, GL_UNSIGNED_BYTE, _vtx_decl.stride, vtx_decl.color_offset[i]);
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else
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CallCdeclFunction4((void *)glSecondaryColorPointer, 4, GL_UNSIGNED_BYTE, vtx_decl.stride, vtx_decl.color_offset[i]);
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CallCdeclFunction4((void *)glSecondaryColorPointer, 4, GL_UNSIGNED_BYTE, _vtx_decl.stride, vtx_decl.color_offset[i]);
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}
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}
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@ -129,12 +129,12 @@ void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl)
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#endif
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CallCdeclFunction4_I(
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glTexCoordPointer, vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]),
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vtx_decl.stride, vtx_decl.texcoord_offset[i]);
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_vtx_decl.stride, vtx_decl.texcoord_offset[i]);
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}
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}
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if (vtx_decl.posmtx_offset != -1) {
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CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, vtx_decl.posmtx_offset);
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CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, _vtx_decl.stride, vtx_decl.posmtx_offset);
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}
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ABI_EmitEpilogue(6);
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@ -185,4 +185,4 @@ void NativeVertexFormat::SetupVertexPointers() const {
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glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)vtx_decl.posmtx_offset);
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}
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#endif
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}
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}
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@ -38,7 +38,7 @@ static FRAGMENTSHADER s_yuyvToRgbProgram;
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void CreateRgbToYuyvProgram()
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{
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// output is BGRA because that is slightly faster than RGBA
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char *FProgram =
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char *FProgram = (char *)
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"uniform samplerRECT samp0 : register(s0);\n"
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"void main(\n"
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" out float4 ocol0 : COLOR0,\n"
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@ -63,7 +63,7 @@ void CreateRgbToYuyvProgram()
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void CreateYuyvToRgbProgram()
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{
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char *FProgram =
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char *FProgram = (char *)
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"uniform samplerRECT samp0 : register(s0);\n"
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"void main(\n"
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" out float4 ocol0 : COLOR0,\n"
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@ -221,4 +221,4 @@ void DecodeToTexture(u8* srcAddr, int srcWidth, int srcHeight, GLuint destTextur
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GL_REPORT_ERRORD();
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}
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}
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}
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@ -28,7 +28,7 @@ namespace VertexManager
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static GLuint s_vboBuffers[0x40] = {0};
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static int s_nCurVBOIndex = 0; // current free buffer
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static u8 *s_pBaseBufferPointer = NULL;
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static std::vector< std::pair<int, int> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
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static std::vector< std::pair<u32, u32> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
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static u32 s_prevcomponents; // previous state set
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u8* s_pCurBufferPointer = NULL;
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@ -103,7 +103,7 @@ void AddVertices(int primitive, int numvertices)
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c_primitiveType[primitive] == GL_QUADS) {
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INCSTAT(stats.thisFrame.numPrimitiveJoins);
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// Easy join
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std::pair<int, int> &last_pair = s_vStoredPrimitives[s_vStoredPrimitives.size() - 1];
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std::pair<u32, u32> &last_pair = s_vStoredPrimitives[s_vStoredPrimitives.size() - 1];
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last_pair.second += numvertices;
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return;
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}
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@ -263,7 +263,7 @@ void Flush()
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#endif
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int offset = 0;
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for (std::vector< std::pair<int, int> >::const_iterator it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it)
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for (std::vector< std::pair<u32, u32> >::const_iterator it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it)
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{
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INCSTAT(stats.thisFrame.numDrawCalls);
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glDrawArrays(it->first, offset, it->second);
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