warning fixes

please review Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1307 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2008-11-26 20:28:03 +00:00
parent 8777917177
commit 0bad9e9385
12 changed files with 42 additions and 59 deletions

View File

@ -72,13 +72,13 @@ inline GLuint VarToGL(VarType t)
return lookup[t];
}
void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl)
void NativeVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
{
using namespace Gen;
if (vtx_decl.stride & 3) {
if (_vtx_decl.stride & 3) {
// We will not allow vertex components causing uneven strides.
PanicAlert("Uneven vertex stride: %i", vtx_decl.stride);
PanicAlert("Uneven vertex stride: %i", _vtx_decl.stride);
}
#ifdef USE_JIT
@ -87,22 +87,22 @@ void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl)
SetCodePtr(m_compiledCode);
ABI_EmitPrologue(6);
CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, vtx_decl.stride, 0);
CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, _vtx_decl.stride, 0);
if (vtx_decl.num_normals >= 1) {
CallCdeclFunction3_I(glNormalPointer, VarToGL(vtx_decl.normal_gl_type), vtx_decl.stride, vtx_decl.normal_offset[0]);
CallCdeclFunction3_I(glNormalPointer, VarToGL(vtx_decl.normal_gl_type), _vtx_decl.stride, vtx_decl.normal_offset[0]);
if (vtx_decl.num_normals == 3) {
CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, vtx_decl.normal_offset[1]);
CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, vtx_decl.normal_offset[2]);
CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, _vtx_decl.stride, vtx_decl.normal_offset[1]);
CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, _vtx_decl.stride, vtx_decl.normal_offset[2]);
}
}
for (int i = 0; i < 2; i++) {
if (vtx_decl.color_offset[i] != -1) {
if (i == 0)
CallCdeclFunction4_I(glColorPointer, 4, GL_UNSIGNED_BYTE, vtx_decl.stride, vtx_decl.color_offset[i]);
CallCdeclFunction4_I(glColorPointer, 4, GL_UNSIGNED_BYTE, _vtx_decl.stride, vtx_decl.color_offset[i]);
else
CallCdeclFunction4((void *)glSecondaryColorPointer, 4, GL_UNSIGNED_BYTE, vtx_decl.stride, vtx_decl.color_offset[i]);
CallCdeclFunction4((void *)glSecondaryColorPointer, 4, GL_UNSIGNED_BYTE, _vtx_decl.stride, vtx_decl.color_offset[i]);
}
}
@ -129,12 +129,12 @@ void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl)
#endif
CallCdeclFunction4_I(
glTexCoordPointer, vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]),
vtx_decl.stride, vtx_decl.texcoord_offset[i]);
_vtx_decl.stride, vtx_decl.texcoord_offset[i]);
}
}
if (vtx_decl.posmtx_offset != -1) {
CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, vtx_decl.posmtx_offset);
CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, _vtx_decl.stride, vtx_decl.posmtx_offset);
}
ABI_EmitEpilogue(6);
@ -185,4 +185,4 @@ void NativeVertexFormat::SetupVertexPointers() const {
glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)vtx_decl.posmtx_offset);
}
#endif
}
}