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SoundStream: change Start/Stop to Init/SetRunning/destruct
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@ -15,9 +15,19 @@ AlsaSound::AlsaSound()
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{
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}
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bool AlsaSound::Start()
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AlsaSound::~AlsaSound()
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{
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m_thread_status.store(ALSAThreadStatus::RUNNING);
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m_thread_status.store(ALSAThreadStatus::STOPPING);
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// Give the opportunity to the audio thread
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// to realize we are stopping the emulation
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cv.notify_one();
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thread.join();
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}
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bool AlsaSound::Init()
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{
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m_thread_status.store(ALSAThreadStatus::PAUSED);
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if (!AlsaInit())
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{
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m_thread_status.store(ALSAThreadStatus::STOPPED);
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@ -28,16 +38,6 @@ bool AlsaSound::Start()
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return true;
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}
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void AlsaSound::Stop()
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{
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m_thread_status.store(ALSAThreadStatus::STOPPING);
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// Give the opportunity to the audio thread
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// to realize we are stopping the emulation
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cv.notify_one();
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thread.join();
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}
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void AlsaSound::Update()
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{
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// don't need to do anything here.
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@ -78,10 +78,11 @@ void AlsaSound::SoundLoop()
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m_thread_status.store(ALSAThreadStatus::STOPPED);
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}
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void AlsaSound::SetRunning(bool running)
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bool AlsaSound::SetRunning(bool running)
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{
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m_thread_status.store(running ? ALSAThreadStatus::RUNNING : ALSAThreadStatus::PAUSED);
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cv.notify_one(); // Notify thread that status has changed
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return true;
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}
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bool AlsaSound::AlsaInit()
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