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SoundStream: change Start/Stop to Init/SetRunning/destruct
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@ -18,11 +18,10 @@ class PulseAudio final : public SoundStream
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#if defined(HAVE_PULSEAUDIO) && HAVE_PULSEAUDIO
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public:
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PulseAudio();
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~PulseAudio() override;
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bool Start() override;
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void Stop() override;
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void Update() override;
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bool Init() override;
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bool SetRunning(bool running) override { return running; }
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static bool isValid() { return true; }
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void StateCallback(pa_context* c);
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void WriteCallback(pa_stream* s, size_t length);
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