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save if a wii game's save data exists when starting recording. Probably not the best way to do this, and could result in a false negative if banner.bin exists, but the actual save file doesn't, but this should work well enough.
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@ -61,8 +61,9 @@ static_assert(sizeof(ControllerState) == 8, "ControllerState should be 8 bytes")
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#pragma pack(pop)
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// Global declarations
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extern bool g_bFrameStep, g_bPolled, g_bReadOnly, g_bDiscChange;
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extern bool g_bFrameStep, g_bPolled, g_bReadOnly, g_bDiscChange, g_bClearSave;
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extern PlayMode g_playMode;
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extern u64 g_titleID;
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extern u32 g_framesToSkip, g_frameSkipCounter;
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@ -117,7 +118,7 @@ struct DTMHeader {
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bool bUseXFB;
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bool bUseRealXFB;
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bool bMemcard;
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bool bBlankMC; // Create a new memory card when playing back a movie if true
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bool bClearSave; // Create a new memory card when playing back a movie if true
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u8 reserved[16]; // Padding for any new config options
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u8 discChange[40]; // Name of iso file to switch to, for two disc games.
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u8 reserved2[47]; // Make heading 256 bytes, just because we can
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@ -148,7 +149,7 @@ bool IsSkipIdle();
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bool IsDSPHLE();
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bool IsFastDiscSpeed();
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int GetCPUMode();
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bool IsBlankMemcard();
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bool IsStartingFromClearSave();
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bool IsUsingMemcard();
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void SetGraphicsConfig();
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void GetSettings();
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