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VertexLoader: Eliminate use of DataReader
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways. Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
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@ -12,8 +12,6 @@
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/NativeVertexFormat.h"
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class DataReader;
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class VertexLoaderUID
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{
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std::array<u32, 5> vid{};
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@ -65,7 +63,7 @@ public:
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static std::unique_ptr<VertexLoaderBase> CreateVertexLoader(const TVtxDesc& vtx_desc,
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const VAT& vtx_attr);
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virtual ~VertexLoaderBase() {}
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virtual int RunVertices(DataReader src, DataReader dst, int count) = 0;
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virtual int RunVertices(const u8* src, u8* dst, int count) = 0;
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// per loader public state
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PortableVertexDeclaration m_native_vtx_decl{};
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