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VertexLoader: Eliminate use of DataReader
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways. Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
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@ -16,7 +16,6 @@
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#include "Common/x64ABI.h"
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#include "Common/x64Emitter.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/VertexLoaderManager.h"
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using namespace Gen;
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@ -582,9 +581,9 @@ void VertexLoaderX64::GenerateVertexLoader()
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m_native_vtx_decl.stride = m_dst_ofs;
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}
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int VertexLoaderX64::RunVertices(DataReader src, DataReader dst, int count)
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int VertexLoaderX64::RunVertices(const u8* src, u8* dst, int count)
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{
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m_numLoadedVertices += count;
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return ((int (*)(u8*, u8*, int, const void*))region)(src.GetPointer(), dst.GetPointer(), count,
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memory_base_ptr);
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return ((int (*)(const u8* src, u8* dst, int count, const void* base))region)(src, dst, count,
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memory_base_ptr);
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}
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