Merge pull request #3530 from degasus/syncgpufix

Fifo: Fix SyncGPU.
This commit is contained in:
Pierre Bourdon
2016-01-25 10:46:08 +01:00
6 changed files with 40 additions and 27 deletions

View File

@ -15,6 +15,7 @@
#include "Common/MsgHandler.h"
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/NetPlayProto.h"
#include "Core/HW/Memmap.h"
@ -45,6 +46,9 @@ static u8* s_fifo_aux_read_ptr;
bool g_use_deterministic_gpu_thread;
static u64 s_last_sync_gpu_tick;
static int s_event_sync_gpu;
// STATE_TO_SAVE
static u8* s_video_buffer;
static u8* s_video_buffer_read_ptr;
@ -79,6 +83,7 @@ void DoState(PointerWrap &p)
s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
}
p.Do(g_bSkipCurrentFrame);
p.Do(s_last_sync_gpu_tick);
}
void PauseAndLock(bool doLock, bool unpauseOnUnlock)
@ -492,16 +497,15 @@ void UpdateWantDeterminism(bool want)
}
}
int Update(int ticks)
/* This function checks the emulated CPU - GPU distance and may wake up the GPU,
* or block the CPU if required. It should be called by the CPU thread regulary.
* @ticks The gone emulated CPU time.
* @return A good time to call Update() next.
*/
static int Update(int ticks)
{
const SConfig& param = SConfig::GetInstance();
if (ticks == 0)
{
FlushGpu();
return param.iSyncGpuMaxDistance;
}
// GPU is sleeping, so no need for synchronization
if (s_gpu_mainloop.IsDone() || g_use_deterministic_gpu_thread)
{
@ -514,10 +518,12 @@ int Update(int ticks)
return param.iSyncGpuMaxDistance;
}
// Wakeup GPU
int old = s_sync_ticks.fetch_add(ticks);
if (old < param.iSyncGpuMinDistance && old + ticks >= param.iSyncGpuMinDistance)
RunGpu();
// Wait for GPU
if (s_sync_ticks.load() >= param.iSyncGpuMaxDistance)
{
while (s_sync_ticks.load() > 0)
@ -529,4 +535,25 @@ int Update(int ticks)
return param.iSyncGpuMaxDistance - s_sync_ticks.load();
}
static void SyncGPUCallback(u64 userdata, int cyclesLate)
{
u64 now = CoreTiming::GetTicks();
int next = Fifo::Update((int)(now - s_last_sync_gpu_tick));
s_last_sync_gpu_tick = now;
if (next > 0)
CoreTiming::ScheduleEvent(next, s_event_sync_gpu);
}
// Initialize GPU - CPU thread syncing, this gives us a deterministic way to start the GPU thread.
void Prepare()
{
if (SConfig::GetInstance().bCPUThread && SConfig::GetInstance().bSyncGPU)
{
s_event_sync_gpu = CoreTiming::RegisterEvent("SyncGPUCallback", SyncGPUCallback);
CoreTiming::ScheduleEvent(0, s_event_sync_gpu);
s_last_sync_gpu_tick = CoreTiming::GetTicks();
}
}
}