mirror of
https://github.com/dolphin-emu/dolphin.git
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rename ciface::Wiimote to ciface::WiimoteController
This commit is contained in:
@ -56,8 +56,8 @@ add_library(inputcommon
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ControllerInterface/ControllerInterface.h
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ControllerInterface/Device.cpp
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ControllerInterface/Device.h
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ControllerInterface/Wiimote/Wiimote.cpp
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ControllerInterface/Wiimote/Wiimote.h
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ControllerInterface/Wiimote/WiimoteController.cpp
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ControllerInterface/Wiimote/WiimoteController.h
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ControlReference/ControlReference.cpp
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ControlReference/ControlReference.h
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ControlReference/ExpressionParser.cpp
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerInterface/Wiimote/Wiimote.h"
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#include "InputCommon/ControllerInterface/Wiimote/WiimoteController.h"
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#include "Common/BitUtils.h"
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#include "Common/Logging/Log.h"
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@ -13,7 +13,7 @@
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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namespace ciface::Wiimote
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namespace ciface::WiimoteController
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{
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static constexpr char SOURCE_NAME[] = "Bluetooth";
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@ -1677,4 +1677,4 @@ void Device::ProcessStatusReport(const InputReportStatus& status)
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}
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}
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} // namespace ciface::Wiimote
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} // namespace ciface::WiimoteController
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@ -18,7 +18,7 @@
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface::Wiimote
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namespace ciface::WiimoteController
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{
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using namespace WiimoteCommon;
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@ -279,4 +279,4 @@ private:
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Clock::time_point m_last_report_time = Clock::now();
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};
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} // namespace ciface::Wiimote
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} // namespace ciface::WiimoteController
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@ -47,7 +47,7 @@
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<ClCompile Include="ControlReference\ExpressionParser.cpp" />
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<ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp" />
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<ClCompile Include="ControllerInterface\Win32\Win32.cpp" />
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<ClCompile Include="ControllerInterface\Wiimote\Wiimote.cpp" />
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<ClCompile Include="ControllerInterface\Wiimote\WiimoteController.cpp" />
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<ClCompile Include="ControllerInterface\XInput\XInput.cpp" />
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<ClCompile Include="ControlReference\FunctionExpression.cpp" />
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<ClCompile Include="DynamicInputTextureConfiguration.cpp" />
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@ -92,7 +92,7 @@
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<ClInclude Include="ControlReference\ExpressionParser.h" />
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<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h" />
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<ClInclude Include="ControllerInterface\Win32\Win32.h" />
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<ClInclude Include="ControllerInterface\Wiimote\Wiimote.h" />
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<ClInclude Include="ControllerInterface\Wiimote\WiimoteController.h" />
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<ClInclude Include="ControllerInterface\XInput\XInput.h" />
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<ClInclude Include="DynamicInputTextureConfiguration.h" />
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<ClInclude Include="DynamicInputTextureManager.h" />
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@ -110,7 +110,7 @@
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<ClCompile Include="ControllerInterface\Win32\Win32.cpp">
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<Filter>ControllerInterface\Win32</Filter>
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</ClCompile>
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<ClCompile Include="ControllerInterface\Wiimote\Wiimote.cpp">
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<ClCompile Include="ControllerInterface\Wiimote\WiimoteController.cpp">
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<Filter>ControllerInterface\Wiimote</Filter>
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</ClCompile>
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<ClCompile Include="ControlReference\ExpressionParser.cpp">
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@ -223,7 +223,7 @@
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<ClInclude Include="ControllerInterface\Win32\Win32.h">
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<Filter>ControllerInterface\Win32</Filter>
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</ClInclude>
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<ClInclude Include="ControllerInterface\Wiimote\Wiimote.h">
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<ClInclude Include="ControllerInterface\Wiimote\WiimoteController.h">
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<Filter>ControllerInterface\Wiimote</Filter>
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</ClInclude>
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<ClInclude Include="ControlReference\ExpressionParser.h">
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