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Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@408 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -8,7 +8,7 @@
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#include "VertexLoader.h"
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#include "VertexLoader_Normal.h"
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BYTE VertexLoader_Normal::m_sizeTable[NUM_NRM_TYPE][NUM_NRM_FORMAT][NUM_NRM_ELEMENTS];
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u8 VertexLoader_Normal::m_sizeTable[NUM_NRM_TYPE][NUM_NRM_FORMAT][NUM_NRM_ELEMENTS];
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TPipelineFunction VertexLoader_Normal::m_funcTable[NUM_NRM_TYPE][NUM_NRM_FORMAT][NUM_NRM_ELEMENTS];
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bool VertexLoader_Normal::index3;
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