mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -420,38 +420,30 @@
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>
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</File>
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<Filter
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Name="DirectInput"
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Name="DInput"
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>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInput.cpp"
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RelativePath=".\Src\ControllerInterface\DInput\DInput.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInput.h"
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RelativePath=".\Src\ControllerInterface\DInput\DInput.h"
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputJoystick.cpp"
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RelativePath=".\Src\ControllerInterface\DInput\DInputJoystick.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputJoystick.h"
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RelativePath=".\Src\ControllerInterface\DInput\DInputJoystick.h"
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboard.cpp"
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RelativePath=".\Src\ControllerInterface\DInput\DInputKeyboardMouse.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboard.h"
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputMouse.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputMouse.h"
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RelativePath=".\Src\ControllerInterface\DInput\DInputKeyboardMouse.h"
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>
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</File>
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<File
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|
@ -3,8 +3,8 @@
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#ifdef CIFACE_USE_XINPUT
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#include "XInput/XInput.h"
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#endif
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#ifdef CIFACE_USE_DIRECTINPUT
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#include "DirectInput/DirectInput.h"
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#ifdef CIFACE_USE_DINPUT
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#include "DInput/DInput.h"
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#endif
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#ifdef CIFACE_USE_XLIB
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#include "Xlib/Xlib.h"
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@ -30,8 +30,8 @@ void ControllerInterface::Init()
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if ( m_is_init )
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return;
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#ifdef CIFACE_USE_DIRECTINPUT
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ciface::DirectInput::Init(m_devices);
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#ifdef CIFACE_USE_DINPUT
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ciface::DInput::Init(m_devices);
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#endif
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#ifdef CIFACE_USE_XINPUT
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ciface::XInput::Init(m_devices);
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@ -88,7 +88,7 @@ void ControllerInterface::DeInit(const bool hacks_no_sdl_quit)
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#ifdef CIFACE_USE_XINPUT
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// nothing needed
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#endif
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#ifdef CIFACE_USE_DIRECTINPUT
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#ifdef CIFACE_USE_DINPUT
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// nothing needed
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#endif
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#ifdef CIFACE_USE_XLIB
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@ -364,7 +364,7 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
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// adding | to parse the last item, silly
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std::istringstream ss(ref->expression + '|');
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const std::string mode_chars("|&!#");
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const std::string mode_chars("|&!^");
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ControlReference::DeviceControl devc;
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@ -530,6 +530,7 @@ ControllerInterface::Device::Control* ControllerInterface::OutputReference::Dete
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// this loop is to make stuff like flashing keyboard LEDs work
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while (ms > (slept += 10))
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{
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// TODO: improve this to update more than just the default device's output
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device->UpdateOutput();
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Common::SleepCurrentThread(10);
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}
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|
@ -11,11 +11,9 @@
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// enable disable sources
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#ifdef _WIN32
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#define CIFACE_USE_XINPUT
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#define CIFACE_USE_DIRECTINPUT_JOYSTICK
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#define CIFACE_USE_DIRECTINPUT_KEYBOARD
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#define CIFACE_USE_DIRECTINPUT_MOUSE
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#define CIFACE_USE_DIRECTINPUT
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#define DINPUT_SOURCE_NAME "DInput"
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#define CIFACE_USE_DINPUT_JOYSTICK
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#define CIFACE_USE_DINPUT_KBM
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#define CIFACE_USE_DINPUT
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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#define CIFACE_USE_XLIB
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|
@ -1,19 +1,16 @@
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#include "../ControllerInterface.h"
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#ifdef CIFACE_USE_DIRECTINPUT
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#ifdef CIFACE_USE_DINPUT
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#include "DirectInput.h"
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#include "DInput.h"
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#include <StringUtil.h>
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#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
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#include "DirectInputJoystick.h"
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#ifdef CIFACE_USE_DINPUT_JOYSTICK
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#include "DInputJoystick.h"
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#endif
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#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
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#include "DirectInputKeyboard.h"
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#endif
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#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
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#include "DirectInputMouse.h"
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#ifdef CIFACE_USE_DINPUT_KBM
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#include "DInputKeyboardMouse.h"
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#endif
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#pragma comment(lib, "Dinput8.lib")
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@ -21,7 +18,7 @@
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namespace ciface
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{
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namespace DirectInput
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namespace DInput
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{
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//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef)
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@ -70,13 +67,10 @@ void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
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if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL)))
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return;
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#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
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InitKeyboard(idi8, devices);
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#ifdef CIFACE_USE_DINPUT_KBM
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InitKeyboardMouse(idi8, devices);
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#endif
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#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
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InitMouse(idi8, devices);
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#endif
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#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
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#ifdef CIFACE_USE_DINPUT_JOYSTICK
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InitJoystick(idi8, devices/*, hwnd*/);
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#endif
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|
@ -1,8 +1,10 @@
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#ifndef _CIFACE_DIRECTINPUT_H_
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#define _CIFACE_DIRECTINPUT_H_
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#ifndef _CIFACE_DINPUT_H_
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#define _CIFACE_DINPUT_H_
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#include "../ControllerInterface.h"
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#define DINPUT_SOURCE_NAME "DInput"
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#define DIRECTINPUT_VERSION 0x0800
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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@ -13,7 +15,7 @@
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namespace ciface
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{
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namespace DirectInput
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namespace DInput
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{
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//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);
|
@ -1,9 +1,9 @@
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#include "../ControllerInterface.h"
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#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
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#ifdef CIFACE_USE_DINPUT_JOYSTICK
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#include "DirectInputJoystick.h"
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#include "DirectInput.h"
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#include "DInputJoystick.h"
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#include "DInput.h"
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inline bool operator<(const GUID & lhs, const GUID & rhs)
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{
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@ -12,7 +12,7 @@ inline bool operator<(const GUID & lhs, const GUID & rhs)
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namespace ciface
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{
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namespace DirectInput
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namespace DInput
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{
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#define DATA_BUFFER_SIZE 32
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@ -1,5 +1,5 @@
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#ifndef _CIFACE_DIRECTINPUT_JOYSTICK_H_
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#define _CIFACE_DIRECTINPUT_JOYSTICK_H_
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#ifndef _CIFACE_DINPUT_JOYSTICK_H_
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#define _CIFACE_DINPUT_JOYSTICK_H_
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#include "../ControllerInterface.h"
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@ -18,7 +18,7 @@
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namespace ciface
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{
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namespace DirectInput
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namespace DInput
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{
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void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ );
|
@ -0,0 +1,272 @@
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#include "../ControllerInterface.h"
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#ifdef CIFACE_USE_DINPUT_KBM
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#include "DInputKeyboardMouse.h"
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#include "DInput.h"
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// (lower would be more sensitive) user can lower sensitivity by setting range
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// seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
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// and user can lower it much farther than they would want to with the range
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#define MOUSE_AXIS_SENSITIVITY 8
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// if input hasn't been received for this many ms, mouse input will be skipped
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// otherwise it is just some crazy value
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#define DROP_INPUT_TIME 250
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namespace ciface
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{
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namespace DInput
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{
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struct
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{
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const BYTE code;
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const char* const name;
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} named_keys[] =
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{
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#include "NamedKeys.h"
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};
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struct
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{
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const BYTE code;
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const char* const name;
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} named_lights[] =
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{
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{ VK_NUMLOCK, "NUM LOCK" },
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{ VK_CAPITAL, "CAPS LOCK" },
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{ VK_SCROLL, "SCROLL LOCK" }
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};
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void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
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{
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// mouse and keyboard are a combined device, to allow shift+click and stuff
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// if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
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// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
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LPDIRECTINPUTDEVICE8 kb_device = NULL;
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LPDIRECTINPUTDEVICE8 mo_device = NULL;
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if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL)))
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{
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if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
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if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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{
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if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL )))
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{
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if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
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if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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{
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devices.push_back(new KeyboardMouse(kb_device, mo_device));
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return;
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}
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}
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}
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}
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||||
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if (kb_device)
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kb_device->Release();
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if (mo_device)
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mo_device->Release();
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}
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||||
KeyboardMouse::~KeyboardMouse()
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||||
{
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// kb
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m_kb_device->Unacquire();
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m_kb_device->Release();
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||||
// mouse
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||||
m_mo_device->Unacquire();
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||||
m_mo_device->Release();
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||||
}
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||||
|
||||
KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device )
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||||
: m_kb_device(kb_device)
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||||
, m_mo_device(mo_device)
|
||||
{
|
||||
m_kb_device->Acquire();
|
||||
m_mo_device->Acquire();
|
||||
|
||||
m_last_update = GetTickCount();
|
||||
|
||||
ZeroMemory( &m_state_in, sizeof(m_state_in) );
|
||||
ZeroMemory( m_state_out, sizeof(m_state_out) );
|
||||
ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) );
|
||||
|
||||
// KEYBOARD
|
||||
// add keys
|
||||
for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i )
|
||||
AddInput(new Key(i));
|
||||
// add lights
|
||||
for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i )
|
||||
AddOutput(new Light(i));
|
||||
|
||||
// MOUSE
|
||||
// get caps
|
||||
DIDEVCAPS mouse_caps;
|
||||
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
|
||||
mouse_caps.dwSize = sizeof(mouse_caps);
|
||||
m_mo_device->GetCapabilities(&mouse_caps);
|
||||
// mouse buttons
|
||||
for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i )
|
||||
AddInput(new Button(i));
|
||||
// mouse axes
|
||||
for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i )
|
||||
{
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
|
||||
AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
|
||||
}
|
||||
}
|
||||
|
||||
bool KeyboardMouse::UpdateInput()
|
||||
{
|
||||
DIMOUSESTATE2 tmp_mouse;
|
||||
|
||||
// if mouse position hasn't been updated in a short while, skip a dev state
|
||||
DWORD cur_time = GetTickCount();
|
||||
if (cur_time - m_last_update > DROP_INPUT_TIME)
|
||||
{
|
||||
// set axes to zero
|
||||
ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
|
||||
// skip this input state
|
||||
m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
|
||||
}
|
||||
|
||||
m_last_update = cur_time;
|
||||
|
||||
HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
|
||||
HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
|
||||
|
||||
if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
|
||||
m_kb_device->Acquire();
|
||||
|
||||
if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
|
||||
m_mo_device->Acquire();
|
||||
|
||||
if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
|
||||
{
|
||||
// need to smooth out the axes, otherwise it doesnt work for shit
|
||||
for ( unsigned int i = 0; i < 3; ++i )
|
||||
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
|
||||
|
||||
// copy over the buttons
|
||||
memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool KeyboardMouse::UpdateOutput()
|
||||
{
|
||||
class KInput : public INPUT
|
||||
{
|
||||
public:
|
||||
KInput( const unsigned char key, const bool up = false )
|
||||
{
|
||||
memset( this, 0, sizeof(*this) );
|
||||
type = INPUT_KEYBOARD;
|
||||
ki.wVk = key;
|
||||
if (up) ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector< KInput > kbinputs;
|
||||
for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
|
||||
{
|
||||
bool want_on = false;
|
||||
if ( m_state_out[i] )
|
||||
want_on = m_state_out[i] > GetTickCount() % 255 ; // light should flash when output is 0.5
|
||||
|
||||
// lights are set to their original state when output is zero
|
||||
if ( want_on ^ m_current_state_out[i] )
|
||||
{
|
||||
kbinputs.push_back( KInput( named_lights[i].code ) ); // press
|
||||
kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
|
||||
|
||||
m_current_state_out[i] ^= 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (kbinputs.size())
|
||||
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetName() const
|
||||
{
|
||||
return "Keyboard Mouse";
|
||||
}
|
||||
|
||||
int KeyboardMouse::GetId() const
|
||||
{
|
||||
// should this be -1, idk
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetSource() const
|
||||
{
|
||||
return DINPUT_SOURCE_NAME;
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::GetInputState(const ControllerInterface::Device::Input* const input) const
|
||||
{
|
||||
return ( ((Input*)input)->GetState( &m_state_in ) );
|
||||
}
|
||||
|
||||
void KeyboardMouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
|
||||
{
|
||||
((Output*)output)->SetState( state, m_state_out );
|
||||
}
|
||||
|
||||
// names
|
||||
std::string KeyboardMouse::Key::GetName() const
|
||||
{
|
||||
return named_keys[m_index].name;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Button::GetName() const
|
||||
{
|
||||
return std::string("Button ") + char('0'+m_index);
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Axis::GetName() const
|
||||
{
|
||||
std::string tmpstr("Axis ");
|
||||
tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Light::GetName() const
|
||||
{
|
||||
return named_lights[ m_index ].name;
|
||||
}
|
||||
|
||||
// get/set state
|
||||
ControlState KeyboardMouse::Key::GetState(const State* const state) const
|
||||
{
|
||||
return ( state->keyboard[named_keys[m_index].code] > 0 );
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Button::GetState(const State* const state) const
|
||||
{
|
||||
return ( state->mouse.rgbButtons[m_index] > 0 );
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Axis::GetState(const State* const state) const
|
||||
{
|
||||
return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range );
|
||||
}
|
||||
|
||||
void KeyboardMouse::Light::SetState(const ControlState state, unsigned char* const state_out)
|
||||
{
|
||||
state_out[m_index] = (unsigned char)(state * 255);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,122 @@
|
||||
#ifndef _CIFACE_DINPUT_KBM_H_
|
||||
#define _CIFACE_DINPUT_KBM_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DInput
|
||||
{
|
||||
|
||||
void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices );
|
||||
|
||||
class KeyboardMouse : public ControllerInterface::Device
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
friend class ControllerInterface::ControlReference;
|
||||
|
||||
protected:
|
||||
|
||||
struct State
|
||||
{
|
||||
BYTE keyboard[256];
|
||||
DIMOUSESTATE2 mouse;
|
||||
};
|
||||
|
||||
class Input : public ControllerInterface::Device::Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
protected:
|
||||
virtual ControlState GetState(const State* const boardstate) const = 0;
|
||||
};
|
||||
|
||||
class Output : public ControllerInterface::Device::Output
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
protected:
|
||||
virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
|
||||
};
|
||||
|
||||
class Key : public Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Key( const unsigned int index ) : m_index(index) {}
|
||||
ControlState GetState(const State* const state) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Button( const unsigned int index ) : m_index(index) {}
|
||||
ControlState GetState(const State* const state) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Axis : public Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Axis( const unsigned int index, const LONG range ) : m_index(index), m_range(range) {}
|
||||
ControlState GetState(const State* const state) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const LONG m_range;
|
||||
};
|
||||
|
||||
class Light : public Output
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Light( const unsigned int index ) : m_index(index) {}
|
||||
void SetState( const ControlState state, unsigned char* const state_out );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
|
||||
|
||||
public:
|
||||
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
|
||||
~KeyboardMouse();
|
||||
|
||||
std::string GetName() const;
|
||||
int GetId() const;
|
||||
std::string GetSource() const;
|
||||
|
||||
private:
|
||||
const LPDIRECTINPUTDEVICE8 m_kb_device;
|
||||
const LPDIRECTINPUTDEVICE8 m_mo_device;
|
||||
|
||||
DWORD m_last_update;
|
||||
State m_state_in;
|
||||
unsigned char m_state_out[3]; // NUM CAPS SCROLL
|
||||
bool m_current_state_out[3]; // NUM CAPS SCROLL
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,187 +0,0 @@
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
|
||||
|
||||
#include "DirectInputKeyboard.h"
|
||||
#include "DirectInput.h"
|
||||
|
||||
// TODO: maybe add a ClearInputState function to this device
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
struct
|
||||
{
|
||||
const BYTE code;
|
||||
const char* const name;
|
||||
} named_keys[] =
|
||||
{
|
||||
#include "NamedKeys.h"
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
const BYTE code;
|
||||
const char* const name;
|
||||
} named_lights[] =
|
||||
{
|
||||
{ VK_NUMLOCK, "NUM LOCK" },
|
||||
{ VK_CAPITAL, "CAPS LOCK" },
|
||||
{ VK_SCROLL, "SCROLL LOCK" }
|
||||
};
|
||||
|
||||
void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices)
|
||||
{
|
||||
LPDIRECTINPUTDEVICE8 kb_device;
|
||||
|
||||
unsigned int kb_count = 0;
|
||||
|
||||
std::list<DIDEVICEINSTANCE> keyboards;
|
||||
idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY);
|
||||
|
||||
// add other keyboard devices
|
||||
std::list<DIDEVICEINSTANCE>::iterator
|
||||
i = keyboards.begin(),
|
||||
e = keyboards.end();
|
||||
for (; i!=e; ++i)
|
||||
{
|
||||
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL)))
|
||||
{
|
||||
if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
|
||||
if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
|
||||
{
|
||||
devices.push_back(new Keyboard(kb_device, kb_count++));
|
||||
return;
|
||||
}
|
||||
}
|
||||
kb_device->Release();
|
||||
}
|
||||
}
|
||||
|
||||
Keyboard::~Keyboard()
|
||||
{
|
||||
// kb
|
||||
m_kb_device->Unacquire();
|
||||
m_kb_device->Release();
|
||||
|
||||
}
|
||||
|
||||
Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index)
|
||||
: m_kb_device(kb_device)
|
||||
, m_index(index)
|
||||
{
|
||||
m_kb_device->Acquire();
|
||||
|
||||
ZeroMemory(&m_state_in, sizeof(m_state_in));
|
||||
ZeroMemory(m_state_out, sizeof(m_state_out));
|
||||
ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
|
||||
|
||||
// KEYBOARD
|
||||
// add keys
|
||||
for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
|
||||
AddInput(new Key(i));
|
||||
// add lights
|
||||
for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
|
||||
AddOutput(new Light(i));
|
||||
}
|
||||
|
||||
bool Keyboard::UpdateInput()
|
||||
{
|
||||
HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in);
|
||||
|
||||
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
|
||||
m_kb_device->Acquire();
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
bool Keyboard::UpdateOutput()
|
||||
{
|
||||
class KInput : public INPUT
|
||||
{
|
||||
public:
|
||||
KInput( const unsigned char key, const bool up = false )
|
||||
{
|
||||
memset( this, 0, sizeof(*this) );
|
||||
type = INPUT_KEYBOARD;
|
||||
ki.wVk = key;
|
||||
if (up) ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector< KInput > kbinputs;
|
||||
for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
|
||||
{
|
||||
bool want_on = false;
|
||||
if ( m_state_out[i] )
|
||||
want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
|
||||
|
||||
// lights are set to their original state when output is zero
|
||||
if ( want_on ^ m_current_state_out[i] )
|
||||
{
|
||||
kbinputs.push_back( KInput( named_lights[i].code ) ); // press
|
||||
kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
|
||||
|
||||
m_current_state_out[i] ^= 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (kbinputs.size())
|
||||
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string Keyboard::GetName() const
|
||||
{
|
||||
return "Keyboard";
|
||||
}
|
||||
|
||||
int Keyboard::GetId() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
std::string Keyboard::GetSource() const
|
||||
{
|
||||
return DINPUT_SOURCE_NAME;
|
||||
}
|
||||
|
||||
ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
|
||||
{
|
||||
return (((Input*)input)->GetState(m_state_in));
|
||||
}
|
||||
|
||||
void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
|
||||
{
|
||||
((Output*)output)->SetState(state, m_state_out);
|
||||
}
|
||||
|
||||
// names
|
||||
std::string Keyboard::Key::GetName() const
|
||||
{
|
||||
return named_keys[m_index].name;
|
||||
}
|
||||
|
||||
std::string Keyboard::Light::GetName() const
|
||||
{
|
||||
return named_lights[ m_index ].name;
|
||||
}
|
||||
|
||||
// get/set state
|
||||
ControlState Keyboard::Key::GetState(const BYTE keys[]) const
|
||||
{
|
||||
return (keys[named_keys[m_index].code] != 0);
|
||||
}
|
||||
|
||||
void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out )
|
||||
{
|
||||
state_out[m_index] = state * 255;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,99 +0,0 @@
|
||||
#ifndef _CIFACE_DIRECTINPUT_KEYBOARD_H_
|
||||
#define _CIFACE_DIRECTINPUT_KEYBOARD_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#include <wx/stopwatch.h>
|
||||
#include <wx/utils.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
|
||||
|
||||
class Keyboard : public ControllerInterface::Device
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
friend class ControllerInterface::ControlReference;
|
||||
|
||||
protected:
|
||||
|
||||
struct State
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class Input : public ControllerInterface::Device::Input
|
||||
{
|
||||
friend class Keyboard;
|
||||
protected:
|
||||
virtual ControlState GetState(const BYTE keys[]) const = 0;
|
||||
};
|
||||
|
||||
class Output : public ControllerInterface::Device::Output
|
||||
{
|
||||
friend class Keyboard;
|
||||
protected:
|
||||
virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
|
||||
};
|
||||
|
||||
class Key : public Input
|
||||
{
|
||||
friend class Keyboard;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Key(const unsigned int index) : m_index(index) {}
|
||||
ControlState GetState(const BYTE keys[]) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Light : public Output
|
||||
{
|
||||
friend class Keyboard;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Light(const unsigned int index) : m_index(index) {}
|
||||
void SetState(const ControlState state, unsigned char* const state_out);
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
|
||||
|
||||
public:
|
||||
Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index);
|
||||
~Keyboard();
|
||||
|
||||
std::string GetName() const;
|
||||
int GetId() const;
|
||||
std::string GetSource() const;
|
||||
|
||||
private:
|
||||
const LPDIRECTINPUTDEVICE8 m_kb_device;
|
||||
const int m_index;
|
||||
|
||||
wxLongLong m_last_update;
|
||||
BYTE m_state_in[256];
|
||||
unsigned char m_state_out[3]; // NUM CAPS SCROLL
|
||||
bool m_current_state_out[3]; // NUM CAPS SCROLL
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,175 +0,0 @@
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
|
||||
|
||||
#include "DirectInputMouse.h"
|
||||
#include "DirectInput.h"
|
||||
|
||||
// TODO: maybe add a ClearInputState function to this device
|
||||
|
||||
// (lower would be more sensitive) user can lower sensitivity by setting range
|
||||
// seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
|
||||
// and user can lower it much farther than they would want to with the range
|
||||
#define MOUSE_AXIS_SENSITIVITY 8
|
||||
|
||||
// if input hasn't been received for this many ms, mouse input will be skipped
|
||||
// otherwise it is just some crazy value
|
||||
#define DROP_INPUT_TIME 250
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
void InitMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
|
||||
{
|
||||
LPDIRECTINPUTDEVICE8 mo_device;
|
||||
|
||||
unsigned int mo_count = 0;
|
||||
|
||||
std::list<DIDEVICEINSTANCE> mice;
|
||||
idi8->EnumDevices(DI8DEVCLASS_POINTER, DIEnumDevicesCallback, (LPVOID)&mice, DIEDFL_ATTACHEDONLY);
|
||||
|
||||
// add other keyboard devices
|
||||
std::list<DIDEVICEINSTANCE>::iterator
|
||||
i = mice.begin(),
|
||||
e = mice.end();
|
||||
for (; i!=e; ++i)
|
||||
{
|
||||
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &mo_device, NULL)))
|
||||
{
|
||||
if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
|
||||
if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
|
||||
{
|
||||
devices.push_back(new Mouse(mo_device, mo_count++));
|
||||
return;
|
||||
}
|
||||
}
|
||||
mo_device->Release();
|
||||
}
|
||||
}
|
||||
|
||||
Mouse::~Mouse()
|
||||
{
|
||||
// mouse
|
||||
m_mo_device->Unacquire();
|
||||
m_mo_device->Release();
|
||||
}
|
||||
|
||||
Mouse::Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index)
|
||||
: m_mo_device(mo_device)
|
||||
, m_index(index)
|
||||
{
|
||||
m_mo_device->Acquire();
|
||||
|
||||
m_last_update = GetTickCount();
|
||||
ZeroMemory(&m_state_in, sizeof(m_state_in));
|
||||
|
||||
// MOUSE
|
||||
// get caps
|
||||
DIDEVCAPS mouse_caps;
|
||||
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
|
||||
mouse_caps.dwSize = sizeof(mouse_caps);
|
||||
m_mo_device->GetCapabilities(&mouse_caps);
|
||||
// mouse buttons
|
||||
for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
|
||||
AddInput(new Button(i));
|
||||
// mouse axes
|
||||
for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
|
||||
{
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
|
||||
AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Mouse::UpdateInput()
|
||||
{
|
||||
DIMOUSESTATE2 tmp_mouse;
|
||||
HRESULT hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
|
||||
|
||||
// if mouse position hasn't been updated in a short while, skip a dev state
|
||||
const DWORD cur_time = GetTickCount();
|
||||
if (cur_time - m_last_update > DROP_INPUT_TIME)
|
||||
{
|
||||
// set buttons/axes to zero
|
||||
// skip this input state
|
||||
ZeroMemory(&m_state_in, sizeof(m_state_in));
|
||||
}
|
||||
else if (SUCCEEDED(hr))
|
||||
{
|
||||
// need to smooth out the axes, otherwise it doesnt work for shit
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
((&m_state_in.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
|
||||
|
||||
// copy over the buttons
|
||||
memcpy(m_state_in.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.rgbButtons));
|
||||
}
|
||||
|
||||
m_last_update = cur_time;
|
||||
|
||||
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
|
||||
m_mo_device->Acquire();
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
bool Mouse::UpdateOutput()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string Mouse::GetName() const
|
||||
{
|
||||
return "Mouse";
|
||||
}
|
||||
|
||||
int Mouse::GetId() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
std::string Mouse::GetSource() const
|
||||
{
|
||||
return DINPUT_SOURCE_NAME;
|
||||
}
|
||||
|
||||
ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const
|
||||
{
|
||||
return (((Input*)input)->GetState(&m_state_in));
|
||||
}
|
||||
|
||||
void Mouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// names
|
||||
std::string Mouse::Button::GetName() const
|
||||
{
|
||||
return std::string("Button ") + char('0'+m_index);
|
||||
}
|
||||
|
||||
std::string Mouse::Axis::GetName() const
|
||||
{
|
||||
std::string tmpstr("Axis ");
|
||||
tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
// get/set state
|
||||
ControlState Mouse::Button::GetState(const DIMOUSESTATE2* const state) const
|
||||
{
|
||||
return (state->rgbButtons[m_index] != 0);
|
||||
}
|
||||
|
||||
ControlState Mouse::Axis::GetState(const DIMOUSESTATE2* const state) const
|
||||
{
|
||||
return std::max(0.0f, ControlState((&state->lX)[m_index]) / m_range);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,83 +0,0 @@
|
||||
#ifndef _CIFACE_DIRECTINPUT_MOUSE_H_
|
||||
#define _CIFACE_DIRECTINPUT_MOUSE_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
void InitMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
|
||||
|
||||
class Mouse : public ControllerInterface::Device
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
friend class ControllerInterface::ControlReference;
|
||||
|
||||
protected:
|
||||
|
||||
class Input : public ControllerInterface::Device::Input
|
||||
{
|
||||
friend class Mouse;
|
||||
protected:
|
||||
virtual ControlState GetState(const DIMOUSESTATE2* const boardstate) const = 0;
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
{
|
||||
friend class Mouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Button(const unsigned int index) : m_index(index) {}
|
||||
ControlState GetState(const DIMOUSESTATE2* const state) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Axis : public Input
|
||||
{
|
||||
friend class Mouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Axis(const unsigned int index, const LONG range) : m_index(index), m_range(range) {}
|
||||
ControlState GetState(const DIMOUSESTATE2* const state) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const LONG m_range;
|
||||
};
|
||||
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
|
||||
|
||||
public:
|
||||
Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index);
|
||||
~Mouse();
|
||||
|
||||
std::string GetName() const;
|
||||
int GetId() const;
|
||||
std::string GetSource() const;
|
||||
|
||||
private:
|
||||
const LPDIRECTINPUTDEVICE8 m_mo_device;
|
||||
const int m_index;
|
||||
|
||||
DWORD m_last_update;
|
||||
DIMOUSESTATE2 m_state_in;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -59,6 +59,7 @@ void InputPlugin::SaveConfig()
|
||||
std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" );
|
||||
|
||||
IniFile inifile;
|
||||
inifile.Load(ini_filename);
|
||||
|
||||
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
|
||||
e = controllers.end();
|
||||
|
@ -52,7 +52,7 @@ void GamepadPage::ConfigExtension( wxCommandEvent& event )
|
||||
}
|
||||
|
||||
PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext )
|
||||
: wxChoice( parent, -1 )
|
||||
: PadSetting(new wxChoice( parent, -1 ))
|
||||
, extension(ext)
|
||||
{
|
||||
|
||||
@ -61,23 +61,23 @@ PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu:
|
||||
e = extension->attachments.end();
|
||||
|
||||
for ( ; i!=e; ++i )
|
||||
Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
|
||||
((wxChoice*)wxcontrol)->Append(WXSTR_FROM_STR((*i)->GetName()));
|
||||
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void PadSettingExtension::UpdateGUI()
|
||||
{
|
||||
Select( extension->switch_extension );
|
||||
((wxChoice*)wxcontrol)->Select(extension->switch_extension);
|
||||
}
|
||||
|
||||
void PadSettingExtension::UpdateValue()
|
||||
{
|
||||
extension->switch_extension = GetSelection();
|
||||
extension->switch_extension = ((wxChoice*)wxcontrol)->GetSelection();
|
||||
}
|
||||
|
||||
PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label )
|
||||
: wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition )
|
||||
: PadSetting(new wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition ))
|
||||
, value(_value)
|
||||
{
|
||||
UpdateGUI();
|
||||
@ -85,23 +85,23 @@ PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _v
|
||||
|
||||
void PadSettingCheckBox::UpdateGUI()
|
||||
{
|
||||
SetValue( value > 0 );
|
||||
((wxCheckBox*)wxcontrol)->SetValue( value > 0 );
|
||||
}
|
||||
|
||||
void PadSettingCheckBox::UpdateValue()
|
||||
{
|
||||
// 0.01 so its saved to the ini file as just 1. :(
|
||||
value = 0.01 * GetValue();
|
||||
value = 0.01 * ((wxCheckBox*)wxcontrol)->GetValue();
|
||||
}
|
||||
|
||||
void PadSettingChoice::UpdateGUI()
|
||||
void PadSettingSpin::UpdateGUI()
|
||||
{
|
||||
SetValue(value * 100);
|
||||
((wxSpinCtrl*)wxcontrol)->SetValue(value * 100);
|
||||
}
|
||||
|
||||
void PadSettingChoice::UpdateValue()
|
||||
void PadSettingSpin::UpdateValue()
|
||||
{
|
||||
value = float(GetValue()) / 100;
|
||||
value = float(((wxSpinCtrl*)wxcontrol)->GetValue()) / 100;
|
||||
}
|
||||
|
||||
ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref)
|
||||
@ -162,7 +162,7 @@ void InputConfigDialog::UpdateProfileComboBox()
|
||||
for ( ; si!=se; ++si )
|
||||
{
|
||||
std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ;
|
||||
strs.push_back( wxString::FromAscii( str.c_str() ) );
|
||||
strs.push_back(WXSTR_FROM_STR(str));
|
||||
}
|
||||
|
||||
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
|
||||
@ -235,7 +235,7 @@ void ControlDialog::UpdateGUI()
|
||||
std::ostringstream ss;
|
||||
ss << "Bound Controls: ";
|
||||
if ( bound ) ss << bound; else ss << "None";
|
||||
m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
|
||||
m_bound_label->SetLabel(WXSTR_FROM_STR(ss.str()));
|
||||
};
|
||||
|
||||
void GamepadPage::UpdateGUI()
|
||||
@ -265,19 +265,18 @@ void GamepadPage::UpdateGUI()
|
||||
|
||||
void GamepadPage::ClearAll( wxCommandEvent& event )
|
||||
{
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
|
||||
// just load an empty ini section to clear everything :P
|
||||
IniFile::Section section;
|
||||
controller->LoadConfig(§ion);
|
||||
|
||||
// no point in using the real ControllerInterface i guess
|
||||
ControllerInterface face;
|
||||
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
controller->UpdateReferences(face);
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
UpdateGUI();
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
void ControlDialog::SetControl( wxCommandEvent& event )
|
||||
@ -322,7 +321,32 @@ void ControlDialog::ClearControl(wxCommandEvent& event)
|
||||
{
|
||||
control_reference->expression.clear();
|
||||
|
||||
m_plugin.controls_crit.Leave(); // enter
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
m_plugin.controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void ControlDialog::SetSelectedControl(wxCommandEvent& event)
|
||||
{
|
||||
const int num = control_lbox->GetSelection();
|
||||
|
||||
if (num < 0)
|
||||
return;
|
||||
|
||||
wxString expr;
|
||||
|
||||
// non-default device
|
||||
if (false == (m_devq == m_parent->controller->default_device))
|
||||
expr.append(wxT('`')).append(WXSTR_FROM_STR(m_devq.ToString())).append(wxT('`'));
|
||||
|
||||
// append the control name
|
||||
expr += control_lbox->GetString(num);
|
||||
|
||||
control_reference->expression = STR_FROM_WXSTR(expr);
|
||||
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
m_plugin.controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
@ -354,7 +378,7 @@ void ControlDialog::AppendControl(wxCommandEvent& event)
|
||||
|
||||
control_reference->expression = STR_FROM_WXSTR(expr);
|
||||
|
||||
m_plugin.controls_crit.Leave(); // enter
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
m_plugin.controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
@ -363,20 +387,15 @@ void ControlDialog::AppendControl(wxCommandEvent& event)
|
||||
|
||||
void GamepadPage::AdjustSetting( wxCommandEvent& event )
|
||||
{
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
|
||||
// updates the setting value from the GUI control
|
||||
(dynamic_cast<PadSetting*>(event.GetEventObject()))->UpdateValue();
|
||||
|
||||
m_plugin.controls_crit.Enter(); // enter / prolly fine not being here
|
||||
((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
void GamepadPage::AdjustControlOption( wxCommandEvent& event )
|
||||
{
|
||||
m_plugin.controls_crit.Enter(); // enter / prolly fine not being here
|
||||
|
||||
m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT;
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
@ -396,9 +415,9 @@ void GamepadPage::ClearControl( wxCommandEvent& event )
|
||||
btn->control_reference->expression.clear();
|
||||
//btn->control_reference->device_qualifier = controller->default_device;
|
||||
|
||||
m_plugin.controls_crit.Enter();
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
controller->UpdateReferences( m_plugin.controller_interface );
|
||||
m_plugin.controls_crit.Leave();
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
// update changes
|
||||
UpdateGUI();
|
||||
@ -416,13 +435,12 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
|
||||
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
// if we got input, select it in the list
|
||||
if (ctrl)
|
||||
SelectControl(ctrl->GetName());
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
btn->SetLabel(lbl);
|
||||
}
|
||||
}
|
||||
@ -457,34 +475,41 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser( wxWindow* const parent, w
|
||||
{
|
||||
wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, parent, control_reference->is_input ? wxT("Input") : wxT("Output"));
|
||||
|
||||
textctrl = new wxTextCtrl(parent, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_PROCESS_ENTER | wxTE_MULTILINE);
|
||||
_connect_macro_(textctrl, ControlDialog::SetControl, wxEVT_COMMAND_TEXT_ENTER, parent);
|
||||
textctrl = new wxTextCtrl(parent, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE);
|
||||
|
||||
wxButton* const detect_button = new wxButton( parent, -1, control_reference->is_input ? wxT("Detect") : wxT("Test") );
|
||||
wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
|
||||
wxButton* const set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
|
||||
|
||||
wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"));
|
||||
wxButton* const set_button = new wxButton( parent, -1, wxT("Set"));
|
||||
|
||||
wxButton* const select_button = new wxButton( parent, -1, wxT("Select"));
|
||||
_connect_macro_(select_button, ControlDialog::SetSelectedControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
|
||||
wxButton* const or_button = new wxButton( parent, -1, wxT("| OR"), wxDefaultPosition );
|
||||
// TODO: check if && is good on other OS
|
||||
wxButton* const and_button = new wxButton( parent, -1, wxT("&& AND"), wxDefaultPosition );
|
||||
wxButton* const not_button = new wxButton( parent, -1, wxT("! NOT"), wxDefaultPosition );
|
||||
wxButton* const add_button = new wxButton( parent, -1, wxT("# ADD"), wxDefaultPosition );
|
||||
|
||||
_connect_macro_(or_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
_connect_macro_(and_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
_connect_macro_(not_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
_connect_macro_(add_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
|
||||
control_lbox = new wxListBox(parent, -1, wxDefaultPosition, wxSize(128, 128));
|
||||
control_lbox = new wxListBox(parent, -1, wxDefaultPosition, wxSize(-1, 64));
|
||||
|
||||
wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL);
|
||||
button_sizer->Add(detect_button, 1, 0, 5);
|
||||
button_sizer->Add(clear_button, 1, 0, 5);
|
||||
button_sizer->Add(select_button, 1, 0, 5);
|
||||
button_sizer->Add(or_button, 1, 0, 5);
|
||||
button_sizer->Add(and_button, 1, 0, 5);
|
||||
button_sizer->Add(not_button, 1, 0, 5);
|
||||
button_sizer->Add(add_button, 1, 0, 5);
|
||||
button_sizer->Add(set_button, 1, 0, 5);
|
||||
|
||||
if (control_reference->is_input)
|
||||
{
|
||||
// TODO: check if && is good on other OS
|
||||
wxButton* const and_button = new wxButton( parent, -1, wxT("&& AND"), wxDefaultPosition );
|
||||
wxButton* const not_button = new wxButton( parent, -1, wxT("! NOT"), wxDefaultPosition );
|
||||
wxButton* const add_button = new wxButton( parent, -1, wxT("^ ADD"), wxDefaultPosition );
|
||||
|
||||
_connect_macro_(and_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
_connect_macro_(not_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
_connect_macro_(add_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
|
||||
button_sizer->Add(and_button, 1, 0, 5);
|
||||
button_sizer->Add(not_button, 1, 0, 5);
|
||||
button_sizer->Add(add_button, 1, 0, 5);
|
||||
}
|
||||
|
||||
range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT * 2, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
|
||||
|
||||
@ -506,9 +531,15 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser( wxWindow* const parent, w
|
||||
ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0);
|
||||
ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0);
|
||||
|
||||
wxBoxSizer* const bottom_btns_sizer = new wxBoxSizer(wxHORIZONTAL);
|
||||
bottom_btns_sizer->Add(clear_button, 0, wxLEFT, 5);
|
||||
bottom_btns_sizer->AddStretchSpacer(1);
|
||||
bottom_btns_sizer->Add(set_button, 0, wxRIGHT, 5);
|
||||
|
||||
main_szr->Add(range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5);
|
||||
main_szr->Add(ctrls_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
|
||||
main_szr->Add(textctrl, 1, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
|
||||
main_szr->Add(bottom_btns_sizer, 0, wxEXPAND|wxBOTTOM, 5);
|
||||
main_szr->Add(m_bound_label, 0, wxCENTER, 0);
|
||||
|
||||
UpdateListContents();
|
||||
@ -618,7 +649,7 @@ void GamepadPage::RefreshDevices( wxCommandEvent& event )
|
||||
}
|
||||
|
||||
ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink )
|
||||
: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) )
|
||||
: wxStaticBoxSizer(wxVERTICAL, parent, wxString::FromAscii(group->name))
|
||||
{
|
||||
|
||||
control_group = group;
|
||||
@ -674,7 +705,7 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
|
||||
wxBitmap bitmap(64, 64);
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
||||
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
|
||||
|
||||
std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator
|
||||
i = group->settings.begin(),
|
||||
@ -683,11 +714,11 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
|
||||
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
|
||||
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
|
||||
options.push_back( cbox );
|
||||
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ) );
|
||||
szr->Add( cbox, 0, wxLEFT, 0 );
|
||||
PadSettingSpin* setting = new PadSettingSpin(parent, *i);
|
||||
_connect_macro_(setting->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink);
|
||||
options.push_back(setting);
|
||||
szr->Add(new wxStaticText(parent, -1, wxString::FromAscii((*i)->name)));
|
||||
szr->Add(setting->wxcontrol, 0, wxLEFT, 0 );
|
||||
}
|
||||
|
||||
wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
@ -702,21 +733,21 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
|
||||
wxBitmap bitmap(int(12*group->controls.size()+1), 12);
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
||||
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
|
||||
|
||||
PadSettingChoice* const threshold_cbox = new PadSettingChoice( parent, group->settings[0] );
|
||||
_connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
|
||||
PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0]);
|
||||
_connect_macro_(threshold_cbox->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink);
|
||||
|
||||
threshold_cbox->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons."));
|
||||
threshold_cbox->wxcontrol->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons."));
|
||||
|
||||
options.push_back( threshold_cbox );
|
||||
options.push_back(threshold_cbox);
|
||||
|
||||
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 3 );
|
||||
szr->Add( threshold_cbox, 0, wxRIGHT, 3 );
|
||||
szr->Add(new wxStaticText(parent, -1, wxString::FromAscii(group->settings[0]->name)), 0, wxCENTER|wxRIGHT, 3);
|
||||
szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3);
|
||||
|
||||
Add( szr, 0, wxALL|wxCENTER, 3 );
|
||||
Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
|
||||
Add(szr, 0, wxALL|wxCENTER, 3);
|
||||
Add(static_bitmap, 0, wxALL|wxCENTER, 3);
|
||||
}
|
||||
break;
|
||||
case GROUP_TYPE_MIXED_TRIGGERS :
|
||||
@ -732,20 +763,20 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
|
||||
wxBitmap bitmap(width, height+1);
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
||||
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
|
||||
|
||||
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
|
||||
i = group->settings.begin(),
|
||||
e = group->settings.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
|
||||
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
|
||||
options.push_back( cbox );
|
||||
PadSettingSpin* setting = new PadSettingSpin(parent, *i);
|
||||
_connect_macro_(setting->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink);
|
||||
options.push_back(setting);
|
||||
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ), 0, wxCENTER|wxRIGHT, 3 );
|
||||
szr->Add( cbox, 0, wxRIGHT, 3 );
|
||||
Add( szr, 0, wxALL|wxCENTER, 3 );
|
||||
szr->Add(new wxStaticText(parent, -1, wxString::FromAscii((*i)->name)), 0, wxCENTER|wxRIGHT, 3);
|
||||
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
|
||||
Add(szr, 0, wxALL|wxCENTER, 3);
|
||||
}
|
||||
|
||||
Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
|
||||
@ -754,15 +785,15 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
|
||||
case GROUP_TYPE_EXTENSION :
|
||||
{
|
||||
PadSettingExtension* const attachments = new PadSettingExtension( parent, (ControllerEmu::Extension*)group );
|
||||
wxButton* const configure = new ExtensionButton( parent, (ControllerEmu::Extension*)group );
|
||||
wxButton* const configure_btn = new ExtensionButton( parent, (ControllerEmu::Extension*)group );
|
||||
|
||||
options.push_back( attachments );
|
||||
options.push_back(attachments);
|
||||
|
||||
_connect_macro_( attachments, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
|
||||
_connect_macro_( configure, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
|
||||
_connect_macro_(attachments->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink);
|
||||
_connect_macro_(configure_btn, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink);
|
||||
|
||||
Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3 );
|
||||
Add( configure, 0, wxALL|wxEXPAND, 3 );
|
||||
Add(attachments->wxcontrol, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3);
|
||||
Add(configure_btn, 0, wxALL|wxEXPAND, 3 );
|
||||
}
|
||||
break;
|
||||
default :
|
||||
@ -774,11 +805,11 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
|
||||
e = group->settings.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox( parent, (*i)->value, (*i)->name );
|
||||
_connect_macro_( setting_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink );
|
||||
options.push_back( setting_cbox );
|
||||
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, (*i)->value, (*i)->name);
|
||||
_connect_macro_(setting_cbox->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink);
|
||||
options.push_back(setting_cbox);
|
||||
|
||||
Add( setting_cbox, 0, wxALL|wxLEFT, 5 );
|
||||
Add(setting_cbox->wxcontrol, 0, wxALL|wxLEFT, 5);
|
||||
|
||||
}
|
||||
}
|
||||
@ -822,8 +853,8 @@ ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindo
|
||||
GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog )
|
||||
: wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
|
||||
,controller(plugin.controllers[pad_num])
|
||||
,m_config_dialog(config_dialog)
|
||||
,m_plugin(plugin)
|
||||
, m_config_dialog(config_dialog)
|
||||
, m_plugin(plugin)
|
||||
{
|
||||
|
||||
wxBoxSizer* control_group_sizer = new ControlGroupsSizer( m_plugin.controllers[pad_num], this, this, &control_groups );
|
||||
@ -883,7 +914,7 @@ GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned
|
||||
};
|
||||
|
||||
|
||||
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name)
|
||||
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num)
|
||||
: wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
|
||||
, m_plugin(plugin)
|
||||
{
|
||||
@ -892,9 +923,11 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin
|
||||
{
|
||||
GamepadPage* gp = new GamepadPage( m_pad_notebook, m_plugin, i, this );
|
||||
m_padpages.push_back( gp );
|
||||
m_pad_notebook->AddPage( gp, wxString::FromAscii( m_plugin.gui_name ) + wxT(' ') + wxChar('1'+i) );
|
||||
m_pad_notebook->AddPage( gp, wxString::FromAscii(m_plugin.gui_name) + wxT(' ') + wxChar('1'+i) );
|
||||
}
|
||||
|
||||
m_pad_notebook->SetSelection(tab_num);
|
||||
|
||||
UpdateDeviceComboBox();
|
||||
UpdateProfileComboBox();
|
||||
|
||||
|
@ -47,29 +47,33 @@
|
||||
class PadSetting
|
||||
{
|
||||
protected:
|
||||
PadSetting() {}
|
||||
PadSetting(wxControl* const _control) : wxcontrol(_control) { wxcontrol->SetClientData(this); }
|
||||
|
||||
public:
|
||||
virtual void UpdateGUI() = 0;
|
||||
virtual void UpdateValue() = 0;
|
||||
|
||||
virtual ~PadSetting() {}
|
||||
|
||||
wxControl* const wxcontrol;
|
||||
};
|
||||
|
||||
class PadSettingExtension : public wxChoice, public PadSetting
|
||||
class PadSettingExtension : public PadSetting
|
||||
{
|
||||
public:
|
||||
PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext );
|
||||
PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext);
|
||||
void UpdateGUI();
|
||||
void UpdateValue();
|
||||
|
||||
ControllerEmu::Extension* const extension;
|
||||
};
|
||||
|
||||
class PadSettingChoice : public wxSpinCtrl, public PadSetting
|
||||
class PadSettingSpin : public PadSetting
|
||||
{
|
||||
public:
|
||||
PadSettingChoice( wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting )
|
||||
: wxSpinCtrl(parent, -1, wxEmptyString, wxDefaultPosition
|
||||
, wxSize( 54, -1 ), 0, setting->low, setting->high, setting->value * 100)
|
||||
PadSettingSpin(wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting)
|
||||
: PadSetting(new wxSpinCtrl(parent, -1, wxEmptyString, wxDefaultPosition
|
||||
, wxSize( 54, -1 ), 0, setting->low, setting->high, setting->value * 100))
|
||||
, value(setting->value) {}
|
||||
|
||||
void UpdateGUI();
|
||||
@ -78,10 +82,10 @@ public:
|
||||
ControlState& value;
|
||||
};
|
||||
|
||||
class PadSettingCheckBox : public wxCheckBox, public PadSetting
|
||||
class PadSettingCheckBox : public PadSetting
|
||||
{
|
||||
public:
|
||||
PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label );
|
||||
PadSettingCheckBox(wxWindow* const parent, ControlState& _value, const char* const label);
|
||||
void UpdateGUI();
|
||||
void UpdateValue();
|
||||
|
||||
@ -106,6 +110,7 @@ public:
|
||||
void UpdateListContents();
|
||||
void SelectControl(const std::string& name);
|
||||
|
||||
void SetSelectedControl(wxCommandEvent& event);
|
||||
void AppendControl(wxCommandEvent& event);
|
||||
|
||||
ControllerInterface::ControlReference* const control_reference;
|
||||
@ -212,7 +217,7 @@ private:
|
||||
class InputConfigDialog : public wxDialog
|
||||
{
|
||||
public:
|
||||
InputConfigDialog( wxWindow* const parent, InputPlugin& plugin, const std::string& name);
|
||||
InputConfigDialog( wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num = 0);
|
||||
//~InputConfigDialog();
|
||||
|
||||
bool Destroy();
|
||||
|
Reference in New Issue
Block a user