New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-07-03 08:04:10 +00:00
parent 0dc8833396
commit 0bf3dfda03
25 changed files with 1276 additions and 736 deletions

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@ -420,38 +420,30 @@
>
</File>
<Filter
Name="DirectInput"
Name="DInput"
>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInput.cpp"
RelativePath=".\Src\ControllerInterface\DInput\DInput.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInput.h"
RelativePath=".\Src\ControllerInterface\DInput\DInput.h"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputJoystick.cpp"
RelativePath=".\Src\ControllerInterface\DInput\DInputJoystick.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputJoystick.h"
RelativePath=".\Src\ControllerInterface\DInput\DInputJoystick.h"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboard.cpp"
RelativePath=".\Src\ControllerInterface\DInput\DInputKeyboardMouse.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboard.h"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputMouse.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputMouse.h"
RelativePath=".\Src\ControllerInterface\DInput\DInputKeyboardMouse.h"
>
</File>
<File

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@ -3,8 +3,8 @@
#ifdef CIFACE_USE_XINPUT
#include "XInput/XInput.h"
#endif
#ifdef CIFACE_USE_DIRECTINPUT
#include "DirectInput/DirectInput.h"
#ifdef CIFACE_USE_DINPUT
#include "DInput/DInput.h"
#endif
#ifdef CIFACE_USE_XLIB
#include "Xlib/Xlib.h"
@ -30,8 +30,8 @@ void ControllerInterface::Init()
if ( m_is_init )
return;
#ifdef CIFACE_USE_DIRECTINPUT
ciface::DirectInput::Init(m_devices);
#ifdef CIFACE_USE_DINPUT
ciface::DInput::Init(m_devices);
#endif
#ifdef CIFACE_USE_XINPUT
ciface::XInput::Init(m_devices);
@ -88,7 +88,7 @@ void ControllerInterface::DeInit(const bool hacks_no_sdl_quit)
#ifdef CIFACE_USE_XINPUT
// nothing needed
#endif
#ifdef CIFACE_USE_DIRECTINPUT
#ifdef CIFACE_USE_DINPUT
// nothing needed
#endif
#ifdef CIFACE_USE_XLIB
@ -364,7 +364,7 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
// adding | to parse the last item, silly
std::istringstream ss(ref->expression + '|');
const std::string mode_chars("|&!#");
const std::string mode_chars("|&!^");
ControlReference::DeviceControl devc;
@ -530,6 +530,7 @@ ControllerInterface::Device::Control* ControllerInterface::OutputReference::Dete
// this loop is to make stuff like flashing keyboard LEDs work
while (ms > (slept += 10))
{
// TODO: improve this to update more than just the default device's output
device->UpdateOutput();
Common::SleepCurrentThread(10);
}

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@ -11,11 +11,9 @@
// enable disable sources
#ifdef _WIN32
#define CIFACE_USE_XINPUT
#define CIFACE_USE_DIRECTINPUT_JOYSTICK
#define CIFACE_USE_DIRECTINPUT_KEYBOARD
#define CIFACE_USE_DIRECTINPUT_MOUSE
#define CIFACE_USE_DIRECTINPUT
#define DINPUT_SOURCE_NAME "DInput"
#define CIFACE_USE_DINPUT_JOYSTICK
#define CIFACE_USE_DINPUT_KBM
#define CIFACE_USE_DINPUT
#endif
#if defined(HAVE_X11) && HAVE_X11
#define CIFACE_USE_XLIB

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@ -1,19 +1,16 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DIRECTINPUT
#ifdef CIFACE_USE_DINPUT
#include "DirectInput.h"
#include "DInput.h"
#include <StringUtil.h>
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
#include "DirectInputJoystick.h"
#ifdef CIFACE_USE_DINPUT_JOYSTICK
#include "DInputJoystick.h"
#endif
#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
#include "DirectInputKeyboard.h"
#endif
#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
#include "DirectInputMouse.h"
#ifdef CIFACE_USE_DINPUT_KBM
#include "DInputKeyboardMouse.h"
#endif
#pragma comment(lib, "Dinput8.lib")
@ -21,7 +18,7 @@
namespace ciface
{
namespace DirectInput
namespace DInput
{
//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef)
@ -70,13 +67,10 @@ void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL)))
return;
#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
InitKeyboard(idi8, devices);
#ifdef CIFACE_USE_DINPUT_KBM
InitKeyboardMouse(idi8, devices);
#endif
#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
InitMouse(idi8, devices);
#endif
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
#ifdef CIFACE_USE_DINPUT_JOYSTICK
InitJoystick(idi8, devices/*, hwnd*/);
#endif

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@ -1,8 +1,10 @@
#ifndef _CIFACE_DIRECTINPUT_H_
#define _CIFACE_DIRECTINPUT_H_
#ifndef _CIFACE_DINPUT_H_
#define _CIFACE_DINPUT_H_
#include "../ControllerInterface.h"
#define DINPUT_SOURCE_NAME "DInput"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
@ -13,7 +15,7 @@
namespace ciface
{
namespace DirectInput
namespace DInput
{
//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);

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@ -1,9 +1,9 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
#ifdef CIFACE_USE_DINPUT_JOYSTICK
#include "DirectInputJoystick.h"
#include "DirectInput.h"
#include "DInputJoystick.h"
#include "DInput.h"
inline bool operator<(const GUID & lhs, const GUID & rhs)
{
@ -12,7 +12,7 @@ inline bool operator<(const GUID & lhs, const GUID & rhs)
namespace ciface
{
namespace DirectInput
namespace DInput
{
#define DATA_BUFFER_SIZE 32

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@ -1,5 +1,5 @@
#ifndef _CIFACE_DIRECTINPUT_JOYSTICK_H_
#define _CIFACE_DIRECTINPUT_JOYSTICK_H_
#ifndef _CIFACE_DINPUT_JOYSTICK_H_
#define _CIFACE_DINPUT_JOYSTICK_H_
#include "../ControllerInterface.h"
@ -18,7 +18,7 @@
namespace ciface
{
namespace DirectInput
namespace DInput
{
void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ );

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@ -0,0 +1,272 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DINPUT_KBM
#include "DInputKeyboardMouse.h"
#include "DInput.h"
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8
// if input hasn't been received for this many ms, mouse input will be skipped
// otherwise it is just some crazy value
#define DROP_INPUT_TIME 250
namespace ciface
{
namespace DInput
{
struct
{
const BYTE code;
const char* const name;
} named_keys[] =
{
#include "NamedKeys.h"
};
struct
{
const BYTE code;
const char* const name;
} named_lights[] =
{
{ VK_NUMLOCK, "NUM LOCK" },
{ VK_CAPITAL, "CAPS LOCK" },
{ VK_SCROLL, "SCROLL LOCK" }
};
void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
{
// mouse and keyboard are a combined device, to allow shift+click and stuff
// if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
LPDIRECTINPUTDEVICE8 kb_device = NULL;
LPDIRECTINPUTDEVICE8 mo_device = NULL;
if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL)))
{
if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL )))
{
if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
devices.push_back(new KeyboardMouse(kb_device, mo_device));
return;
}
}
}
}
if (kb_device)
kb_device->Release();
if (mo_device)
mo_device->Release();
}
KeyboardMouse::~KeyboardMouse()
{
// kb
m_kb_device->Unacquire();
m_kb_device->Release();
// mouse
m_mo_device->Unacquire();
m_mo_device->Release();
}
KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device )
: m_kb_device(kb_device)
, m_mo_device(mo_device)
{
m_kb_device->Acquire();
m_mo_device->Acquire();
m_last_update = GetTickCount();
ZeroMemory( &m_state_in, sizeof(m_state_in) );
ZeroMemory( m_state_out, sizeof(m_state_out) );
ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) );
// KEYBOARD
// add keys
for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i )
AddInput(new Key(i));
// add lights
for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i )
AddOutput(new Light(i));
// MOUSE
// get caps
DIDEVCAPS mouse_caps;
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
mouse_caps.dwSize = sizeof(mouse_caps);
m_mo_device->GetCapabilities(&mouse_caps);
// mouse buttons
for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i )
AddInput(new Button(i));
// mouse axes
for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i )
{
// each axis gets a negative and a positive input instance associated with it
AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
}
}
bool KeyboardMouse::UpdateInput()
{
DIMOUSESTATE2 tmp_mouse;
// if mouse position hasn't been updated in a short while, skip a dev state
DWORD cur_time = GetTickCount();
if (cur_time - m_last_update > DROP_INPUT_TIME)
{
// set axes to zero
ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
// skip this input state
m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
}
m_last_update = cur_time;
HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
m_kb_device->Acquire();
if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
m_mo_device->Acquire();
if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
{
// need to smooth out the axes, otherwise it doesnt work for shit
for ( unsigned int i = 0; i < 3; ++i )
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
// copy over the buttons
memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) );
return true;
}
return false;
}
bool KeyboardMouse::UpdateOutput()
{
class KInput : public INPUT
{
public:
KInput( const unsigned char key, const bool up = false )
{
memset( this, 0, sizeof(*this) );
type = INPUT_KEYBOARD;
ki.wVk = key;
if (up) ki.dwFlags = KEYEVENTF_KEYUP;
}
};
std::vector< KInput > kbinputs;
for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
{
bool want_on = false;
if ( m_state_out[i] )
want_on = m_state_out[i] > GetTickCount() % 255 ; // light should flash when output is 0.5
// lights are set to their original state when output is zero
if ( want_on ^ m_current_state_out[i] )
{
kbinputs.push_back( KInput( named_lights[i].code ) ); // press
kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
m_current_state_out[i] ^= 1;
}
}
if (kbinputs.size())
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
else
return true;
}
std::string KeyboardMouse::GetName() const
{
return "Keyboard Mouse";
}
int KeyboardMouse::GetId() const
{
// should this be -1, idk
return 0;
}
std::string KeyboardMouse::GetSource() const
{
return DINPUT_SOURCE_NAME;
}
ControlState KeyboardMouse::GetInputState(const ControllerInterface::Device::Input* const input) const
{
return ( ((Input*)input)->GetState( &m_state_in ) );
}
void KeyboardMouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
{
((Output*)output)->SetState( state, m_state_out );
}
// names
std::string KeyboardMouse::Key::GetName() const
{
return named_keys[m_index].name;
}
std::string KeyboardMouse::Button::GetName() const
{
return std::string("Button ") + char('0'+m_index);
}
std::string KeyboardMouse::Axis::GetName() const
{
std::string tmpstr("Axis ");
tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
return tmpstr;
}
std::string KeyboardMouse::Light::GetName() const
{
return named_lights[ m_index ].name;
}
// get/set state
ControlState KeyboardMouse::Key::GetState(const State* const state) const
{
return ( state->keyboard[named_keys[m_index].code] > 0 );
}
ControlState KeyboardMouse::Button::GetState(const State* const state) const
{
return ( state->mouse.rgbButtons[m_index] > 0 );
}
ControlState KeyboardMouse::Axis::GetState(const State* const state) const
{
return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range );
}
void KeyboardMouse::Light::SetState(const ControlState state, unsigned char* const state_out)
{
state_out[m_index] = (unsigned char)(state * 255);
}
}
}
#endif

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@ -0,0 +1,122 @@
#ifndef _CIFACE_DINPUT_KBM_H_
#define _CIFACE_DINPUT_KBM_H_
#include "../ControllerInterface.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
namespace ciface
{
namespace DInput
{
void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices );
class KeyboardMouse : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
struct State
{
BYTE keyboard[256];
DIMOUSESTATE2 mouse;
};
class Input : public ControllerInterface::Device::Input
{
friend class KeyboardMouse;
protected:
virtual ControlState GetState(const State* const boardstate) const = 0;
};
class Output : public ControllerInterface::Device::Output
{
friend class KeyboardMouse;
protected:
virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
};
class Key : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Key( const unsigned int index ) : m_index(index) {}
ControlState GetState(const State* const state) const;
private:
const unsigned int m_index;
};
class Button : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Button( const unsigned int index ) : m_index(index) {}
ControlState GetState(const State* const state) const;
private:
const unsigned int m_index;
};
class Axis : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Axis( const unsigned int index, const LONG range ) : m_index(index), m_range(range) {}
ControlState GetState(const State* const state) const;
private:
const unsigned int m_index;
const LONG m_range;
};
class Light : public Output
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Light( const unsigned int index ) : m_index(index) {}
void SetState( const ControlState state, unsigned char* const state_out );
private:
const unsigned int m_index;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
public:
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
~KeyboardMouse();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_kb_device;
const LPDIRECTINPUTDEVICE8 m_mo_device;
DWORD m_last_update;
State m_state_in;
unsigned char m_state_out[3]; // NUM CAPS SCROLL
bool m_current_state_out[3]; // NUM CAPS SCROLL
};
}
}
#endif

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@ -1,187 +0,0 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
#include "DirectInputKeyboard.h"
#include "DirectInput.h"
// TODO: maybe add a ClearInputState function to this device
namespace ciface
{
namespace DirectInput
{
struct
{
const BYTE code;
const char* const name;
} named_keys[] =
{
#include "NamedKeys.h"
};
struct
{
const BYTE code;
const char* const name;
} named_lights[] =
{
{ VK_NUMLOCK, "NUM LOCK" },
{ VK_CAPITAL, "CAPS LOCK" },
{ VK_SCROLL, "SCROLL LOCK" }
};
void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices)
{
LPDIRECTINPUTDEVICE8 kb_device;
unsigned int kb_count = 0;
std::list<DIDEVICEINSTANCE> keyboards;
idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY);
// add other keyboard devices
std::list<DIDEVICEINSTANCE>::iterator
i = keyboards.begin(),
e = keyboards.end();
for (; i!=e; ++i)
{
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL)))
{
if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
devices.push_back(new Keyboard(kb_device, kb_count++));
return;
}
}
kb_device->Release();
}
}
Keyboard::~Keyboard()
{
// kb
m_kb_device->Unacquire();
m_kb_device->Release();
}
Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index)
: m_kb_device(kb_device)
, m_index(index)
{
m_kb_device->Acquire();
ZeroMemory(&m_state_in, sizeof(m_state_in));
ZeroMemory(m_state_out, sizeof(m_state_out));
ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
// KEYBOARD
// add keys
for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
AddInput(new Key(i));
// add lights
for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
AddOutput(new Light(i));
}
bool Keyboard::UpdateInput()
{
HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in);
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
m_kb_device->Acquire();
return SUCCEEDED(hr);
}
bool Keyboard::UpdateOutput()
{
class KInput : public INPUT
{
public:
KInput( const unsigned char key, const bool up = false )
{
memset( this, 0, sizeof(*this) );
type = INPUT_KEYBOARD;
ki.wVk = key;
if (up) ki.dwFlags = KEYEVENTF_KEYUP;
}
};
std::vector< KInput > kbinputs;
for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
{
bool want_on = false;
if ( m_state_out[i] )
want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
// lights are set to their original state when output is zero
if ( want_on ^ m_current_state_out[i] )
{
kbinputs.push_back( KInput( named_lights[i].code ) ); // press
kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
m_current_state_out[i] ^= 1;
}
}
if (kbinputs.size())
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
else
return true;
}
std::string Keyboard::GetName() const
{
return "Keyboard";
}
int Keyboard::GetId() const
{
return m_index;
}
std::string Keyboard::GetSource() const
{
return DINPUT_SOURCE_NAME;
}
ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
{
return (((Input*)input)->GetState(m_state_in));
}
void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
{
((Output*)output)->SetState(state, m_state_out);
}
// names
std::string Keyboard::Key::GetName() const
{
return named_keys[m_index].name;
}
std::string Keyboard::Light::GetName() const
{
return named_lights[ m_index ].name;
}
// get/set state
ControlState Keyboard::Key::GetState(const BYTE keys[]) const
{
return (keys[named_keys[m_index].code] != 0);
}
void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out )
{
state_out[m_index] = state * 255;
}
}
}
#endif

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@ -1,99 +0,0 @@
#ifndef _CIFACE_DIRECTINPUT_KEYBOARD_H_
#define _CIFACE_DIRECTINPUT_KEYBOARD_H_
#include "../ControllerInterface.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#include <wx/stopwatch.h>
#include <wx/utils.h>
namespace ciface
{
namespace DirectInput
{
void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
class Keyboard : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
struct State
{
};
class Input : public ControllerInterface::Device::Input
{
friend class Keyboard;
protected:
virtual ControlState GetState(const BYTE keys[]) const = 0;
};
class Output : public ControllerInterface::Device::Output
{
friend class Keyboard;
protected:
virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
};
class Key : public Input
{
friend class Keyboard;
public:
std::string GetName() const;
protected:
Key(const unsigned int index) : m_index(index) {}
ControlState GetState(const BYTE keys[]) const;
private:
const unsigned int m_index;
};
class Light : public Output
{
friend class Keyboard;
public:
std::string GetName() const;
protected:
Light(const unsigned int index) : m_index(index) {}
void SetState(const ControlState state, unsigned char* const state_out);
private:
const unsigned int m_index;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
public:
Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index);
~Keyboard();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_kb_device;
const int m_index;
wxLongLong m_last_update;
BYTE m_state_in[256];
unsigned char m_state_out[3]; // NUM CAPS SCROLL
bool m_current_state_out[3]; // NUM CAPS SCROLL
};
}
}
#endif

View File

@ -1,175 +0,0 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
#include "DirectInputMouse.h"
#include "DirectInput.h"
// TODO: maybe add a ClearInputState function to this device
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8
// if input hasn't been received for this many ms, mouse input will be skipped
// otherwise it is just some crazy value
#define DROP_INPUT_TIME 250
namespace ciface
{
namespace DirectInput
{
void InitMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
{
LPDIRECTINPUTDEVICE8 mo_device;
unsigned int mo_count = 0;
std::list<DIDEVICEINSTANCE> mice;
idi8->EnumDevices(DI8DEVCLASS_POINTER, DIEnumDevicesCallback, (LPVOID)&mice, DIEDFL_ATTACHEDONLY);
// add other keyboard devices
std::list<DIDEVICEINSTANCE>::iterator
i = mice.begin(),
e = mice.end();
for (; i!=e; ++i)
{
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &mo_device, NULL)))
{
if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
devices.push_back(new Mouse(mo_device, mo_count++));
return;
}
}
mo_device->Release();
}
}
Mouse::~Mouse()
{
// mouse
m_mo_device->Unacquire();
m_mo_device->Release();
}
Mouse::Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index)
: m_mo_device(mo_device)
, m_index(index)
{
m_mo_device->Acquire();
m_last_update = GetTickCount();
ZeroMemory(&m_state_in, sizeof(m_state_in));
// MOUSE
// get caps
DIDEVCAPS mouse_caps;
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
mouse_caps.dwSize = sizeof(mouse_caps);
m_mo_device->GetCapabilities(&mouse_caps);
// mouse buttons
for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
AddInput(new Button(i));
// mouse axes
for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
{
// each axis gets a negative and a positive input instance associated with it
AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
}
}
bool Mouse::UpdateInput()
{
DIMOUSESTATE2 tmp_mouse;
HRESULT hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
// if mouse position hasn't been updated in a short while, skip a dev state
const DWORD cur_time = GetTickCount();
if (cur_time - m_last_update > DROP_INPUT_TIME)
{
// set buttons/axes to zero
// skip this input state
ZeroMemory(&m_state_in, sizeof(m_state_in));
}
else if (SUCCEEDED(hr))
{
// need to smooth out the axes, otherwise it doesnt work for shit
for (unsigned int i = 0; i < 3; ++i)
((&m_state_in.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
// copy over the buttons
memcpy(m_state_in.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.rgbButtons));
}
m_last_update = cur_time;
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
m_mo_device->Acquire();
return SUCCEEDED(hr);
}
bool Mouse::UpdateOutput()
{
return true;
}
std::string Mouse::GetName() const
{
return "Mouse";
}
int Mouse::GetId() const
{
return m_index;
}
std::string Mouse::GetSource() const
{
return DINPUT_SOURCE_NAME;
}
ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const
{
return (((Input*)input)->GetState(&m_state_in));
}
void Mouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
{
return;
}
// names
std::string Mouse::Button::GetName() const
{
return std::string("Button ") + char('0'+m_index);
}
std::string Mouse::Axis::GetName() const
{
std::string tmpstr("Axis ");
tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
return tmpstr;
}
// get/set state
ControlState Mouse::Button::GetState(const DIMOUSESTATE2* const state) const
{
return (state->rgbButtons[m_index] != 0);
}
ControlState Mouse::Axis::GetState(const DIMOUSESTATE2* const state) const
{
return std::max(0.0f, ControlState((&state->lX)[m_index]) / m_range);
}
}
}
#endif

View File

@ -1,83 +0,0 @@
#ifndef _CIFACE_DIRECTINPUT_MOUSE_H_
#define _CIFACE_DIRECTINPUT_MOUSE_H_
#include "../ControllerInterface.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
namespace ciface
{
namespace DirectInput
{
void InitMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
class Mouse : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
class Input : public ControllerInterface::Device::Input
{
friend class Mouse;
protected:
virtual ControlState GetState(const DIMOUSESTATE2* const boardstate) const = 0;
};
class Button : public Input
{
friend class Mouse;
public:
std::string GetName() const;
protected:
Button(const unsigned int index) : m_index(index) {}
ControlState GetState(const DIMOUSESTATE2* const state) const;
private:
const unsigned int m_index;
};
class Axis : public Input
{
friend class Mouse;
public:
std::string GetName() const;
protected:
Axis(const unsigned int index, const LONG range) : m_index(index), m_range(range) {}
ControlState GetState(const DIMOUSESTATE2* const state) const;
private:
const unsigned int m_index;
const LONG m_range;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
public:
Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index);
~Mouse();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_mo_device;
const int m_index;
DWORD m_last_update;
DIMOUSESTATE2 m_state_in;
};
}
}
#endif

View File

@ -59,6 +59,7 @@ void InputPlugin::SaveConfig()
std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" );
IniFile inifile;
inifile.Load(ini_filename);
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
e = controllers.end();

View File

@ -52,7 +52,7 @@ void GamepadPage::ConfigExtension( wxCommandEvent& event )
}
PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext )
: wxChoice( parent, -1 )
: PadSetting(new wxChoice( parent, -1 ))
, extension(ext)
{
@ -61,23 +61,23 @@ PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu:
e = extension->attachments.end();
for ( ; i!=e; ++i )
Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
((wxChoice*)wxcontrol)->Append(WXSTR_FROM_STR((*i)->GetName()));
UpdateGUI();
}
void PadSettingExtension::UpdateGUI()
{
Select( extension->switch_extension );
((wxChoice*)wxcontrol)->Select(extension->switch_extension);
}
void PadSettingExtension::UpdateValue()
{
extension->switch_extension = GetSelection();
extension->switch_extension = ((wxChoice*)wxcontrol)->GetSelection();
}
PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label )
: wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition )
: PadSetting(new wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition ))
, value(_value)
{
UpdateGUI();
@ -85,23 +85,23 @@ PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _v
void PadSettingCheckBox::UpdateGUI()
{
SetValue( value > 0 );
((wxCheckBox*)wxcontrol)->SetValue( value > 0 );
}
void PadSettingCheckBox::UpdateValue()
{
// 0.01 so its saved to the ini file as just 1. :(
value = 0.01 * GetValue();
value = 0.01 * ((wxCheckBox*)wxcontrol)->GetValue();
}
void PadSettingChoice::UpdateGUI()
void PadSettingSpin::UpdateGUI()
{
SetValue(value * 100);
((wxSpinCtrl*)wxcontrol)->SetValue(value * 100);
}
void PadSettingChoice::UpdateValue()
void PadSettingSpin::UpdateValue()
{
value = float(GetValue()) / 100;
value = float(((wxSpinCtrl*)wxcontrol)->GetValue()) / 100;
}
ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref)
@ -162,7 +162,7 @@ void InputConfigDialog::UpdateProfileComboBox()
for ( ; si!=se; ++si )
{
std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ;
strs.push_back( wxString::FromAscii( str.c_str() ) );
strs.push_back(WXSTR_FROM_STR(str));
}
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
@ -235,7 +235,7 @@ void ControlDialog::UpdateGUI()
std::ostringstream ss;
ss << "Bound Controls: ";
if ( bound ) ss << bound; else ss << "None";
m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
m_bound_label->SetLabel(WXSTR_FROM_STR(ss.str()));
};
void GamepadPage::UpdateGUI()
@ -265,19 +265,18 @@ void GamepadPage::UpdateGUI()
void GamepadPage::ClearAll( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
// just load an empty ini section to clear everything :P
IniFile::Section section;
controller->LoadConfig(&section);
// no point in using the real ControllerInterface i guess
ControllerInterface face;
m_plugin.controls_crit.Enter(); // enter
controller->UpdateReferences(face);
m_plugin.controls_crit.Leave(); // leave
UpdateGUI();
m_plugin.controls_crit.Leave(); // leave
}
void ControlDialog::SetControl( wxCommandEvent& event )
@ -322,7 +321,32 @@ void ControlDialog::ClearControl(wxCommandEvent& event)
{
control_reference->expression.clear();
m_plugin.controls_crit.Leave(); // enter
m_plugin.controls_crit.Enter(); // enter
m_plugin.controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
m_plugin.controls_crit.Leave(); // leave
UpdateGUI();
}
void ControlDialog::SetSelectedControl(wxCommandEvent& event)
{
const int num = control_lbox->GetSelection();
if (num < 0)
return;
wxString expr;
// non-default device
if (false == (m_devq == m_parent->controller->default_device))
expr.append(wxT('`')).append(WXSTR_FROM_STR(m_devq.ToString())).append(wxT('`'));
// append the control name
expr += control_lbox->GetString(num);
control_reference->expression = STR_FROM_WXSTR(expr);
m_plugin.controls_crit.Enter(); // enter
m_plugin.controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
m_plugin.controls_crit.Leave(); // leave
@ -354,7 +378,7 @@ void ControlDialog::AppendControl(wxCommandEvent& event)
control_reference->expression = STR_FROM_WXSTR(expr);
m_plugin.controls_crit.Leave(); // enter
m_plugin.controls_crit.Enter(); // enter
m_plugin.controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
m_plugin.controls_crit.Leave(); // leave
@ -363,20 +387,15 @@ void ControlDialog::AppendControl(wxCommandEvent& event)
void GamepadPage::AdjustSetting( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
// updates the setting value from the GUI control
(dynamic_cast<PadSetting*>(event.GetEventObject()))->UpdateValue();
m_plugin.controls_crit.Enter(); // enter / prolly fine not being here
((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::AdjustControlOption( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter / prolly fine not being here
m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT;
m_plugin.controls_crit.Leave(); // leave
}
@ -396,9 +415,9 @@ void GamepadPage::ClearControl( wxCommandEvent& event )
btn->control_reference->expression.clear();
//btn->control_reference->device_qualifier = controller->default_device;
m_plugin.controls_crit.Enter();
m_plugin.controls_crit.Enter(); // enter
controller->UpdateReferences( m_plugin.controller_interface );
m_plugin.controls_crit.Leave();
m_plugin.controls_crit.Leave(); // leave
// update changes
UpdateGUI();
@ -416,13 +435,12 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
m_plugin.controls_crit.Enter(); // enter
ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
m_plugin.controls_crit.Leave(); // leave
// if we got input, select it in the list
if (ctrl)
SelectControl(ctrl->GetName());
m_plugin.controls_crit.Leave(); // leave
btn->SetLabel(lbl);
}
}
@ -457,34 +475,41 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser( wxWindow* const parent, w
{
wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, parent, control_reference->is_input ? wxT("Input") : wxT("Output"));
textctrl = new wxTextCtrl(parent, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_PROCESS_ENTER | wxTE_MULTILINE);
_connect_macro_(textctrl, ControlDialog::SetControl, wxEVT_COMMAND_TEXT_ENTER, parent);
textctrl = new wxTextCtrl(parent, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE);
wxButton* const detect_button = new wxButton( parent, -1, control_reference->is_input ? wxT("Detect") : wxT("Test") );
wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
wxButton* const set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"));
wxButton* const set_button = new wxButton( parent, -1, wxT("Set"));
wxButton* const select_button = new wxButton( parent, -1, wxT("Select"));
_connect_macro_(select_button, ControlDialog::SetSelectedControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
wxButton* const or_button = new wxButton( parent, -1, wxT("| OR"), wxDefaultPosition );
// TODO: check if && is good on other OS
wxButton* const and_button = new wxButton( parent, -1, wxT("&& AND"), wxDefaultPosition );
wxButton* const not_button = new wxButton( parent, -1, wxT("! NOT"), wxDefaultPosition );
wxButton* const add_button = new wxButton( parent, -1, wxT("# ADD"), wxDefaultPosition );
_connect_macro_(or_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_(and_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_(not_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_(add_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
control_lbox = new wxListBox(parent, -1, wxDefaultPosition, wxSize(128, 128));
control_lbox = new wxListBox(parent, -1, wxDefaultPosition, wxSize(-1, 64));
wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL);
button_sizer->Add(detect_button, 1, 0, 5);
button_sizer->Add(clear_button, 1, 0, 5);
button_sizer->Add(select_button, 1, 0, 5);
button_sizer->Add(or_button, 1, 0, 5);
button_sizer->Add(and_button, 1, 0, 5);
button_sizer->Add(not_button, 1, 0, 5);
button_sizer->Add(add_button, 1, 0, 5);
button_sizer->Add(set_button, 1, 0, 5);
if (control_reference->is_input)
{
// TODO: check if && is good on other OS
wxButton* const and_button = new wxButton( parent, -1, wxT("&& AND"), wxDefaultPosition );
wxButton* const not_button = new wxButton( parent, -1, wxT("! NOT"), wxDefaultPosition );
wxButton* const add_button = new wxButton( parent, -1, wxT("^ ADD"), wxDefaultPosition );
_connect_macro_(and_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_(not_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_(add_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
button_sizer->Add(and_button, 1, 0, 5);
button_sizer->Add(not_button, 1, 0, 5);
button_sizer->Add(add_button, 1, 0, 5);
}
range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT * 2, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
@ -506,9 +531,15 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser( wxWindow* const parent, w
ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0);
ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0);
wxBoxSizer* const bottom_btns_sizer = new wxBoxSizer(wxHORIZONTAL);
bottom_btns_sizer->Add(clear_button, 0, wxLEFT, 5);
bottom_btns_sizer->AddStretchSpacer(1);
bottom_btns_sizer->Add(set_button, 0, wxRIGHT, 5);
main_szr->Add(range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5);
main_szr->Add(ctrls_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
main_szr->Add(textctrl, 1, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
main_szr->Add(bottom_btns_sizer, 0, wxEXPAND|wxBOTTOM, 5);
main_szr->Add(m_bound_label, 0, wxCENTER, 0);
UpdateListContents();
@ -618,7 +649,7 @@ void GamepadPage::RefreshDevices( wxCommandEvent& event )
}
ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink )
: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) )
: wxStaticBoxSizer(wxVERTICAL, parent, wxString::FromAscii(group->name))
{
control_group = group;
@ -674,7 +705,7 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
wxBitmap bitmap(64, 64);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator
i = group->settings.begin(),
@ -683,11 +714,11 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
for ( ; i!=e; ++i )
{
PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
options.push_back( cbox );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ) );
szr->Add( cbox, 0, wxLEFT, 0 );
PadSettingSpin* setting = new PadSettingSpin(parent, *i);
_connect_macro_(setting->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink);
options.push_back(setting);
szr->Add(new wxStaticText(parent, -1, wxString::FromAscii((*i)->name)));
szr->Add(setting->wxcontrol, 0, wxLEFT, 0 );
}
wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL );
@ -702,21 +733,21 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
wxBitmap bitmap(int(12*group->controls.size()+1), 12);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
PadSettingChoice* const threshold_cbox = new PadSettingChoice( parent, group->settings[0] );
_connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0]);
_connect_macro_(threshold_cbox->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink);
threshold_cbox->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons."));
threshold_cbox->wxcontrol->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons."));
options.push_back( threshold_cbox );
options.push_back(threshold_cbox);
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 3 );
szr->Add( threshold_cbox, 0, wxRIGHT, 3 );
szr->Add(new wxStaticText(parent, -1, wxString::FromAscii(group->settings[0]->name)), 0, wxCENTER|wxRIGHT, 3);
szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3);
Add( szr, 0, wxALL|wxCENTER, 3 );
Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
Add(szr, 0, wxALL|wxCENTER, 3);
Add(static_bitmap, 0, wxALL|wxCENTER, 3);
}
break;
case GROUP_TYPE_MIXED_TRIGGERS :
@ -732,20 +763,20 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
wxBitmap bitmap(width, height+1);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
i = group->settings.begin(),
e = group->settings.end();
for ( ; i!=e; ++i )
{
PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
options.push_back( cbox );
PadSettingSpin* setting = new PadSettingSpin(parent, *i);
_connect_macro_(setting->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink);
options.push_back(setting);
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ), 0, wxCENTER|wxRIGHT, 3 );
szr->Add( cbox, 0, wxRIGHT, 3 );
Add( szr, 0, wxALL|wxCENTER, 3 );
szr->Add(new wxStaticText(parent, -1, wxString::FromAscii((*i)->name)), 0, wxCENTER|wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL|wxCENTER, 3);
}
Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
@ -754,15 +785,15 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
case GROUP_TYPE_EXTENSION :
{
PadSettingExtension* const attachments = new PadSettingExtension( parent, (ControllerEmu::Extension*)group );
wxButton* const configure = new ExtensionButton( parent, (ControllerEmu::Extension*)group );
wxButton* const configure_btn = new ExtensionButton( parent, (ControllerEmu::Extension*)group );
options.push_back( attachments );
options.push_back(attachments);
_connect_macro_( attachments, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
_connect_macro_( configure, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
_connect_macro_(attachments->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink);
_connect_macro_(configure_btn, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink);
Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3 );
Add( configure, 0, wxALL|wxEXPAND, 3 );
Add(attachments->wxcontrol, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3);
Add(configure_btn, 0, wxALL|wxEXPAND, 3 );
}
break;
default :
@ -774,11 +805,11 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
e = group->settings.end();
for ( ; i!=e; ++i )
{
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox( parent, (*i)->value, (*i)->name );
_connect_macro_( setting_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink );
options.push_back( setting_cbox );
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, (*i)->value, (*i)->name);
_connect_macro_(setting_cbox->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink);
options.push_back(setting_cbox);
Add( setting_cbox, 0, wxALL|wxLEFT, 5 );
Add(setting_cbox->wxcontrol, 0, wxALL|wxLEFT, 5);
}
}
@ -822,8 +853,8 @@ ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindo
GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog )
: wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
,controller(plugin.controllers[pad_num])
,m_config_dialog(config_dialog)
,m_plugin(plugin)
, m_config_dialog(config_dialog)
, m_plugin(plugin)
{
wxBoxSizer* control_group_sizer = new ControlGroupsSizer( m_plugin.controllers[pad_num], this, this, &control_groups );
@ -883,7 +914,7 @@ GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned
};
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name)
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num)
: wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
, m_plugin(plugin)
{
@ -892,9 +923,11 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin
{
GamepadPage* gp = new GamepadPage( m_pad_notebook, m_plugin, i, this );
m_padpages.push_back( gp );
m_pad_notebook->AddPage( gp, wxString::FromAscii( m_plugin.gui_name ) + wxT(' ') + wxChar('1'+i) );
m_pad_notebook->AddPage( gp, wxString::FromAscii(m_plugin.gui_name) + wxT(' ') + wxChar('1'+i) );
}
m_pad_notebook->SetSelection(tab_num);
UpdateDeviceComboBox();
UpdateProfileComboBox();

View File

@ -47,29 +47,33 @@
class PadSetting
{
protected:
PadSetting() {}
PadSetting(wxControl* const _control) : wxcontrol(_control) { wxcontrol->SetClientData(this); }
public:
virtual void UpdateGUI() = 0;
virtual void UpdateValue() = 0;
virtual ~PadSetting() {}
wxControl* const wxcontrol;
};
class PadSettingExtension : public wxChoice, public PadSetting
class PadSettingExtension : public PadSetting
{
public:
PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext );
PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext);
void UpdateGUI();
void UpdateValue();
ControllerEmu::Extension* const extension;
};
class PadSettingChoice : public wxSpinCtrl, public PadSetting
class PadSettingSpin : public PadSetting
{
public:
PadSettingChoice( wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting )
: wxSpinCtrl(parent, -1, wxEmptyString, wxDefaultPosition
, wxSize( 54, -1 ), 0, setting->low, setting->high, setting->value * 100)
PadSettingSpin(wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting)
: PadSetting(new wxSpinCtrl(parent, -1, wxEmptyString, wxDefaultPosition
, wxSize( 54, -1 ), 0, setting->low, setting->high, setting->value * 100))
, value(setting->value) {}
void UpdateGUI();
@ -78,10 +82,10 @@ public:
ControlState& value;
};
class PadSettingCheckBox : public wxCheckBox, public PadSetting
class PadSettingCheckBox : public PadSetting
{
public:
PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label );
PadSettingCheckBox(wxWindow* const parent, ControlState& _value, const char* const label);
void UpdateGUI();
void UpdateValue();
@ -106,6 +110,7 @@ public:
void UpdateListContents();
void SelectControl(const std::string& name);
void SetSelectedControl(wxCommandEvent& event);
void AppendControl(wxCommandEvent& event);
ControllerInterface::ControlReference* const control_reference;
@ -212,7 +217,7 @@ private:
class InputConfigDialog : public wxDialog
{
public:
InputConfigDialog( wxWindow* const parent, InputPlugin& plugin, const std::string& name);
InputConfigDialog( wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num = 0);
//~InputConfigDialog();
bool Destroy();