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New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -59,6 +59,7 @@ void InputPlugin::SaveConfig()
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std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" );
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IniFile inifile;
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inifile.Load(ini_filename);
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std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
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e = controllers.end();
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