New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-07-03 08:04:10 +00:00
parent 0dc8833396
commit 0bf3dfda03
25 changed files with 1276 additions and 736 deletions

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#ifndef WIIMOTE_CONFIG_DIAG_H
#define WIIMOTE_CONFIG_DIAG_H
#include <wx/wx.h>
#include <wx/listbox.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/spinctrl.h>
#include "ConfigDiag.h"
class WiimoteConfigPage : public wxNotebookPage
{
public:
WiimoteConfigPage(wxWindow* const parent, const int index);
void RefreshRealWiimotes(wxCommandEvent& event);
void SelectSource(wxCommandEvent& event);
private:
const int m_index;
wxStaticText* m_connected_wiimotes_txt;
wxChoice* m_input_src_choice;
};
class WiimoteConfigDiag : public wxDialog
{
public:
WiimoteConfigDiag(wxWindow* const parent, InputPlugin& plugin);
void ConfigEmulatedWiimote(wxCommandEvent& event);
void Save(wxCommandEvent& event);
private:
InputPlugin& m_plugin;
wxNotebook* m_pad_notebook;
};
#endif