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Core: Remove MemoryWatcher
MemoryWatcher only works on Linux and affects emulation determinism due to scheduling additional events, which causes NetPlay to desync. Considering that this interface is a rather specialized use case, the communication with it is kinda crappy *and* it's affecting emulation, I think it's best to just axe it and come up with a better implementation of the functionality.
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@ -481,8 +481,6 @@ endif()
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if(UNIX)
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message(STATUS "Using named pipes as controller inputs")
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add_definitions(-DUSE_PIPES=1)
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message(STATUS "Watching game memory for changes")
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add_definitions(-DUSE_MEMORYWATCHER=1)
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endif()
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if(ENABLE_ANALYTICS)
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