Core: Remove MemoryWatcher

MemoryWatcher only works on Linux and affects emulation determinism due
to scheduling additional events, which causes NetPlay to desync.
Considering that this interface is a rather specialized use case, the
communication with it is kinda crappy *and* it's affecting emulation, I
think it's best to just axe it and come up with a better implementation
of the functionality.
This commit is contained in:
Techjar
2019-04-28 04:23:13 -04:00
parent 664cfb2ca5
commit 0c02e77eee
8 changed files with 3 additions and 211 deletions

View File

@ -800,12 +800,6 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
s_user_paths[F_WIISDCARD_IDX] = s_user_paths[D_WIIROOT_IDX] + DIR_SEP WII_SDCARD;
s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] =
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
s_user_paths[F_MEMORYWATCHERSOCKET_IDX] =
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
// The shader cache has moved to the cache directory, so remove the old one.
// TODO: remove that someday.
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);