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Core: Remove MemoryWatcher
MemoryWatcher only works on Linux and affects emulation determinism due to scheduling additional events, which causes NetPlay to desync. Considering that this interface is a rather specialized use case, the communication with it is kinda crappy *and* it's affecting emulation, I think it's best to just axe it and come up with a better implementation of the functionality.
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@ -800,12 +800,6 @@ static void RebuildUserDirectories(unsigned int dir_index)
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s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
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s_user_paths[F_WIISDCARD_IDX] = s_user_paths[D_WIIROOT_IDX] + DIR_SEP WII_SDCARD;
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s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
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s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] =
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s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
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s_user_paths[F_MEMORYWATCHERSOCKET_IDX] =
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s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
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// The shader cache has moved to the cache directory, so remove the old one.
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// TODO: remove that someday.
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File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
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