Merge pull request #11100 from Pokechu22/software-settings-merge

Use the same settings for the software renderer as other backends
This commit is contained in:
Mai
2022-09-29 09:05:51 -04:00
committed by GitHub
20 changed files with 56 additions and 620 deletions

View File

@ -18,7 +18,6 @@
#include "DolphinQt/Config/Graphics/EnhancementsWidget.h"
#include "DolphinQt/Config/Graphics/GeneralWidget.h"
#include "DolphinQt/Config/Graphics/HacksWidget.h"
#include "DolphinQt/Config/Graphics/SoftwareRendererWidget.h"
#include "DolphinQt/MainWindow.h"
#include "DolphinQt/QtUtils/WrapInScrollArea.h"
@ -51,30 +50,19 @@ void GraphicsWindow::CreateMainLayout()
m_enhancements_widget = new EnhancementsWidget(this);
m_hacks_widget = new HacksWidget(this);
m_advanced_widget = new AdvancedWidget(this);
m_software_renderer = new SoftwareRendererWidget(this);
connect(m_general_widget, &GeneralWidget::BackendChanged, this,
&GraphicsWindow::OnBackendChanged);
connect(m_software_renderer, &SoftwareRendererWidget::BackendChanged, this,
&GraphicsWindow::OnBackendChanged);
m_wrapped_general = GetWrappedWidget(m_general_widget, this, 50, 100);
m_wrapped_enhancements = GetWrappedWidget(m_enhancements_widget, this, 50, 100);
m_wrapped_hacks = GetWrappedWidget(m_hacks_widget, this, 50, 100);
m_wrapped_advanced = GetWrappedWidget(m_advanced_widget, this, 50, 100);
m_wrapped_software = GetWrappedWidget(m_software_renderer, this, 50, 100);
if (Config::Get(Config::MAIN_GFX_BACKEND) != "Software Renderer")
{
m_tab_widget->addTab(m_wrapped_general, tr("General"));
m_tab_widget->addTab(m_wrapped_enhancements, tr("Enhancements"));
m_tab_widget->addTab(m_wrapped_hacks, tr("Hacks"));
m_tab_widget->addTab(m_wrapped_advanced, tr("Advanced"));
}
else
{
m_tab_widget->addTab(m_wrapped_software, tr("Software Renderer"));
}
m_tab_widget->addTab(m_wrapped_general, tr("General"));
m_tab_widget->addTab(m_wrapped_enhancements, tr("Enhancements"));
m_tab_widget->addTab(m_wrapped_hacks, tr("Hacks"));
m_tab_widget->addTab(m_wrapped_advanced, tr("Advanced"));
setLayout(main_layout);
}
@ -86,20 +74,6 @@ void GraphicsWindow::OnBackendChanged(const QString& backend_name)
setWindowTitle(
tr("%1 Graphics Configuration").arg(tr(g_video_backend->GetDisplayName().c_str())));
if (backend_name == QStringLiteral("Software Renderer") && m_tab_widget->count() > 1)
{
m_tab_widget->clear();
m_tab_widget->addTab(m_wrapped_software, tr("Software Renderer"));
}
if (backend_name != QStringLiteral("Software Renderer") && m_tab_widget->count() == 1)
{
m_tab_widget->clear();
m_tab_widget->addTab(m_wrapped_general, tr("General"));
m_tab_widget->addTab(m_wrapped_enhancements, tr("Enhancements"));
m_tab_widget->addTab(m_wrapped_hacks, tr("Hacks"));
m_tab_widget->addTab(m_wrapped_advanced, tr("Advanced"));
}
emit BackendChanged(backend_name);
}

View File

@ -1,194 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/Graphics/SoftwareRendererWidget.h"
#include <QComboBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QSpinBox>
#include <QVBoxLayout>
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DolphinQt/Config/Graphics/GraphicsBool.h"
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
#include "DolphinQt/Config/ToolTipControls/ToolTipComboBox.h"
#include "DolphinQt/Settings.h"
#include "UICommon/VideoUtils.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
SoftwareRendererWidget::SoftwareRendererWidget(GraphicsWindow* parent)
{
CreateWidgets();
LoadSettings();
ConnectWidgets();
AddDescriptions();
emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
connect(parent, &GraphicsWindow::BackendChanged, [this] { LoadSettings(); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
OnEmulationStateChanged(state != Core::State::Uninitialized);
});
OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized);
}
void SoftwareRendererWidget::CreateWidgets()
{
auto* main_layout = new QVBoxLayout;
auto* rendering_box = new QGroupBox(tr("Rendering"));
auto* rendering_layout = new QGridLayout();
m_backend_combo = new ToolTipComboBox();
rendering_box->setLayout(rendering_layout);
rendering_layout->addWidget(new QLabel(tr("Backend:")), 1, 1);
rendering_layout->addWidget(m_backend_combo, 1, 2);
for (const auto& backend : VideoBackendBase::GetAvailableBackends())
m_backend_combo->addItem(tr(backend->GetDisplayName().c_str()));
auto* overlay_box = new QGroupBox(tr("Overlay Information"));
auto* overlay_layout = new QGridLayout();
overlay_box->setLayout(overlay_layout);
m_show_statistics = new GraphicsBool(tr("Show Statistics"), Config::GFX_OVERLAY_STATS);
overlay_layout->addWidget(m_show_statistics);
auto* utility_box = new QGroupBox(tr("Utility"));
auto* utility_layout = new QGridLayout();
m_dump_textures = new GraphicsBool(tr("Dump Textures"), Config::GFX_DUMP_TEXTURES);
m_dump_objects = new GraphicsBool(tr("Dump Objects"), Config::GFX_SW_DUMP_OBJECTS);
utility_box->setLayout(utility_layout);
utility_layout->addWidget(m_dump_textures, 1, 1);
utility_layout->addWidget(m_dump_objects, 1, 2);
auto* debug_box = new QGroupBox(tr("Debug Only"));
auto* debug_layout = new QGridLayout();
m_dump_tev_stages = new GraphicsBool(tr("Dump TEV Stages"), Config::GFX_SW_DUMP_TEV_STAGES);
m_dump_tev_fetches =
new GraphicsBool(tr("Dump Texture Fetches"), Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
debug_layout->addWidget(m_dump_tev_stages, 1, 1);
debug_layout->addWidget(m_dump_tev_fetches, 1, 2);
debug_box->setLayout(debug_layout);
#ifdef _DEBUG
utility_layout->addWidget(debug_box, 2, 1, 1, 2);
#endif
auto* object_range_box = new QGroupBox(tr("Drawn Object Range"));
auto* object_range_layout = new QGridLayout();
m_object_range_min = new QSpinBox();
m_object_range_max = new QSpinBox();
for (auto* spin : {m_object_range_min, m_object_range_max})
{
spin->setMinimum(0);
spin->setMaximum(100000);
}
object_range_box->setLayout(object_range_layout);
object_range_layout->addWidget(m_object_range_min, 1, 1);
object_range_layout->addWidget(m_object_range_max, 1, 2);
main_layout->addWidget(rendering_box);
main_layout->addWidget(overlay_box);
main_layout->addWidget(utility_box);
main_layout->addWidget(object_range_box);
main_layout->addStretch();
setLayout(main_layout);
}
void SoftwareRendererWidget::ConnectWidgets()
{
connect(m_backend_combo, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int) { SaveSettings(); });
connect(m_object_range_min, qOverload<int>(&QSpinBox::valueChanged),
[this](int) { SaveSettings(); });
connect(m_object_range_max, qOverload<int>(&QSpinBox::valueChanged),
[this](int) { SaveSettings(); });
}
void SoftwareRendererWidget::LoadSettings()
{
for (const auto& backend : VideoBackendBase::GetAvailableBackends())
{
if (backend->GetName() == Config::Get(Config::MAIN_GFX_BACKEND))
{
m_backend_combo->setCurrentIndex(
m_backend_combo->findText(tr(backend->GetDisplayName().c_str())));
}
}
m_object_range_min->setValue(Config::Get(Config::GFX_SW_DRAW_START));
m_object_range_max->setValue(Config::Get(Config::GFX_SW_DRAW_END));
}
void SoftwareRendererWidget::SaveSettings()
{
for (const auto& backend : VideoBackendBase::GetAvailableBackends())
{
if (tr(backend->GetDisplayName().c_str()) == m_backend_combo->currentText())
{
const auto backend_name = backend->GetName();
if (backend_name != Config::Get(Config::MAIN_GFX_BACKEND))
emit BackendChanged(QString::fromStdString(backend_name));
break;
}
}
Config::SetBaseOrCurrent(Config::GFX_SW_DRAW_START, m_object_range_min->value());
Config::SetBaseOrCurrent(Config::GFX_SW_DRAW_END, m_object_range_max->value());
}
void SoftwareRendererWidget::AddDescriptions()
{
static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
"Selects what graphics API to use internally.<br>The software renderer is extremely "
"slow and only useful for debugging, so you'll want to use either Direct3D or "
"OpenGL. Different games and different GPUs will behave differently on each "
"backend, so for the best emulation experience it's recommended to try both and "
"choose the one that's less problematic.<br><br><dolphin_emphasis>If unsure, select "
"OpenGL.</dolphin_emphasis>");
static const char TR_SHOW_STATISTICS_DESCRIPTION[] =
QT_TR_NOOP("Show various rendering statistics.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
static const char TR_DUMP_TEXTURES_DESCRIPTION[] =
QT_TR_NOOP("Dump decoded game textures to "
"User/Dump/Textures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
static const char TR_DUMP_OBJECTS_DESCRIPTION[] =
QT_TR_NOOP("Dump objects to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
static const char TR_DUMP_TEV_STAGES_DESCRIPTION[] =
QT_TR_NOOP("Dump TEV Stages to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
static const char TR_DUMP_TEV_FETCHES_DESCRIPTION[] = QT_TR_NOOP(
"Dump Texture Fetches to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
m_backend_combo->SetTitle(tr("Backend"));
m_backend_combo->SetDescription(tr(TR_BACKEND_DESCRIPTION));
m_show_statistics->SetDescription(tr(TR_SHOW_STATISTICS_DESCRIPTION));
m_dump_textures->SetDescription(tr(TR_DUMP_TEXTURES_DESCRIPTION));
m_dump_objects->SetDescription(tr(TR_DUMP_OBJECTS_DESCRIPTION));
m_dump_tev_stages->SetDescription(tr(TR_DUMP_TEV_STAGES_DESCRIPTION));
m_dump_tev_fetches->SetDescription(tr(TR_DUMP_TEV_FETCHES_DESCRIPTION));
}
void SoftwareRendererWidget::OnEmulationStateChanged(bool running)
{
m_backend_combo->setEnabled(!running);
}

View File

@ -1,41 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "DolphinQt/Config/Graphics/GraphicsWidget.h"
class GraphicsBool;
class GraphicsWindow;
class QSpinBox;
class ToolTipComboBox;
class SoftwareRendererWidget final : public GraphicsWidget
{
Q_OBJECT
public:
explicit SoftwareRendererWidget(GraphicsWindow* parent);
signals:
void BackendChanged(const QString& backend);
private:
void LoadSettings() override;
void SaveSettings() override;
void CreateWidgets();
void ConnectWidgets();
void AddDescriptions();
void OnEmulationStateChanged(bool running);
ToolTipComboBox* m_backend_combo;
GraphicsBool* m_show_statistics;
GraphicsBool* m_dump_textures;
GraphicsBool* m_dump_objects;
GraphicsBool* m_dump_tev_stages;
GraphicsBool* m_dump_tev_fetches;
QSpinBox* m_object_range_min;
QSpinBox* m_object_range_max;
};