Merge pull request #11100 from Pokechu22/software-settings-merge

Use the same settings for the software renderer as other backends
This commit is contained in:
Mai
2022-09-29 09:05:51 -04:00
committed by GitHub
20 changed files with 56 additions and 620 deletions

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@ -2,8 +2,6 @@ add_library(videosoftware
Clipper.cpp
Clipper.h
CopyRegion.h
DebugUtil.cpp
DebugUtil.h
EfbCopy.cpp
EfbCopy.h
EfbInterface.cpp

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@ -1,219 +0,0 @@
// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Software/DebugUtil.h"
#include <cstring>
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Image.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/TextureSampler.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DebugUtil
{
static const int NUM_OBJECT_BUFFERS = 40;
static u32* ObjectBuffer[NUM_OBJECT_BUFFERS];
static u32 TempBuffer[NUM_OBJECT_BUFFERS];
static bool DrawnToBuffer[NUM_OBJECT_BUFFERS];
static const char* ObjectBufferName[NUM_OBJECT_BUFFERS];
static int BufferBase[NUM_OBJECT_BUFFERS];
void Init()
{
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
ObjectBuffer[i] = new u32[EFB_WIDTH * EFB_HEIGHT]();
DrawnToBuffer[i] = false;
ObjectBufferName[i] = nullptr;
BufferBase[i] = 0;
}
}
void Shutdown()
{
for (auto& slot : ObjectBuffer)
{
delete[] slot;
}
}
static void SaveTexture(const std::string& filename, u32 texmap, s32 mip)
{
u32 width = bpmem.tex.GetUnit(texmap).texImage0.width + 1;
u32 height = bpmem.tex.GetUnit(texmap).texImage0.height + 1;
auto data = std::make_unique<u8[]>(width * height * 4);
GetTextureRGBA(data.get(), texmap, mip, width, height);
Common::SavePNG(filename, data.get(), Common::ImageByteFormat::RGBA, width, height, width * 4);
}
void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height)
{
for (u32 y = 0; y < height; y++)
{
for (u32 x = 0; x < width; x++)
{
TextureSampler::SampleMip(x << 7, y << 7, mip, false, texmap, dst);
dst += 4;
}
}
}
static s32 GetMaxTextureLod(u32 texmap)
{
u8 maxLod = bpmem.tex.GetUnit(texmap).texMode1.max_lod;
u8 mip = maxLod >> 4;
u8 fract = maxLod & 0xf;
if (fract)
++mip;
return (s32)mip;
}
void DumpActiveTextures()
{
for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++)
{
u32 texmap = bpmem.tevindref.getTexMap(stageNum);
s32 maxLod = GetMaxTextureLod(texmap);
for (s32 mip = 0; mip <= maxLod; ++mip)
{
SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++)
{
int stageNum2 = stageNum >> 1;
int stageOdd = stageNum & 1;
TwoTevStageOrders& order = bpmem.tevorders[stageNum2];
int texmap = order.getTexMap(stageOdd);
s32 maxLod = GetMaxTextureLod(texmap);
for (s32 mip = 0; mip <= maxLod; ++mip)
{
SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
}
static void DumpEfb(const std::string& filename)
{
auto data = std::make_unique<u8[]>(EFB_WIDTH * EFB_HEIGHT * 4);
u8* writePtr = data.get();
for (u32 y = 0; y < EFB_HEIGHT; y++)
{
for (u32 x = 0; x < EFB_WIDTH; x++)
{
// ABGR to RGBA
const u32 sample = Common::swap32(EfbInterface::GetColor(x, y));
std::memcpy(writePtr, &sample, sizeof(u32));
writePtr += sizeof(u32);
}
}
Common::SavePNG(filename, data.get(), Common::ImageByteFormat::RGBA, EFB_WIDTH, EFB_HEIGHT,
EFB_WIDTH * 4);
}
void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer,
const char* name)
{
int buffer = bufferBase + subBuffer;
u32 offset = (x + y * EFB_WIDTH) * 4;
u8* dst = (u8*)&ObjectBuffer[buffer][offset];
*(dst++) = color[2];
*(dst++) = color[1];
*(dst++) = color[0];
*(dst++) = color[3];
DrawnToBuffer[buffer] = true;
ObjectBufferName[buffer] = name;
BufferBase[buffer] = bufferBase;
}
void DrawTempBuffer(const u8* color, int buffer)
{
u8* dst = (u8*)&TempBuffer[buffer];
*(dst++) = color[2];
*(dst++) = color[1];
*(dst++) = color[0];
*(dst++) = color[3];
}
void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name)
{
int buffer = bufferBase + subBuffer;
u32 offset = (x + y * EFB_WIDTH);
ObjectBuffer[buffer][offset] = TempBuffer[buffer];
DrawnToBuffer[buffer] = true;
ObjectBufferName[buffer] = name;
BufferBase[buffer] = bufferBase;
}
void OnObjectBegin()
{
if (g_ActiveConfig.bDumpTextures &&
g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpActiveTextures();
}
}
void OnObjectEnd()
{
if (g_ActiveConfig.bDumpObjects &&
g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
g_stats.this_frame.num_drawn_objects));
}
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
if (DrawnToBuffer[i])
{
DrawnToBuffer[i] = false;
std::string filename = StringFromFormat(
"%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
g_stats.this_frame.num_drawn_objects, ObjectBufferName[i], i - BufferBase[i]);
Common::SavePNG(filename, reinterpret_cast<u8*>(ObjectBuffer[i]),
Common::ImageByteFormat::RGBA, EFB_WIDTH, EFB_HEIGHT, EFB_WIDTH * 4);
memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
}
}
g_stats.this_frame.num_drawn_objects++;
}
} // namespace DebugUtil

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@ -1,25 +0,0 @@
// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
namespace DebugUtil
{
void Init();
void Shutdown();
void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height);
void DumpActiveTextures();
void OnObjectBegin();
void OnObjectEnd();
void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer,
const char* name);
void DrawTempBuffer(const u8* color, int buffer);
void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name);
} // namespace DebugUtil

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@ -105,7 +105,7 @@ void SWOGLWindow::ShowImage(const AbstractTexture* image,
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, static_cast<GLsizei>(sw_image->GetConfig().width),
static_cast<GLsizei>(sw_image->GetConfig().height), 0, GL_RGBA, GL_UNSIGNED_BYTE,
sw_image->GetData());
sw_image->GetData(0, 0));
glUseProgram(m_image_program);

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@ -25,17 +25,17 @@ struct Pixel
#pragma pack(pop)
void CopyTextureData(const TextureConfig& src_config, const u8* src_ptr, u32 src_x, u32 src_y,
u32 width, u32 height, const TextureConfig& dst_config, u8* dst_ptr, u32 dst_x,
u32 dst_y)
u32 width, u32 height, u32 src_level, const TextureConfig& dst_config,
u8* dst_ptr, u32 dst_x, u32 dst_y, u32 dst_level)
{
size_t texel_size = AbstractTexture::GetTexelSizeForFormat(src_config.format);
size_t src_stride = src_config.GetStride();
size_t src_offset =
const size_t texel_size = AbstractTexture::GetTexelSizeForFormat(src_config.format);
const size_t src_stride = src_config.GetMipStride(src_level);
const size_t src_offset =
static_cast<size_t>(src_y) * src_stride + static_cast<size_t>(src_x) * texel_size;
size_t dst_stride = dst_config.GetStride();
size_t dst_offset =
const size_t dst_stride = dst_config.GetMipStride(dst_level);
const size_t dst_offset =
static_cast<size_t>(dst_y) * dst_stride + static_cast<size_t>(dst_x) * texel_size;
size_t copy_len = static_cast<size_t>(width) * texel_size;
const size_t copy_len = static_cast<size_t>(width) * texel_size;
src_ptr += src_offset;
dst_ptr += dst_offset;
@ -56,15 +56,24 @@ void SWRenderer::ScaleTexture(AbstractFramebuffer* dst_framebuffer,
const SWTexture* software_source_texture = static_cast<const SWTexture*>(src_texture);
SWTexture* software_dest_texture = static_cast<SWTexture*>(dst_framebuffer->GetColorAttachment());
CopyRegion(reinterpret_cast<const Pixel*>(software_source_texture->GetData()), src_rect,
CopyRegion(reinterpret_cast<const Pixel*>(software_source_texture->GetData(0, 0)), src_rect,
src_texture->GetWidth(), src_texture->GetHeight(),
reinterpret_cast<Pixel*>(software_dest_texture->GetData()), dst_rect,
reinterpret_cast<Pixel*>(software_dest_texture->GetData(0, 0)), dst_rect,
dst_framebuffer->GetWidth(), dst_framebuffer->GetHeight());
}
SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
{
m_data.resize(tex_config.width * tex_config.height * 4);
m_data.resize(tex_config.layers);
for (u32 layer = 0; layer < tex_config.layers; layer++)
{
m_data[layer].resize(tex_config.levels);
for (u32 level = 0; level < tex_config.levels; level++)
{
m_data[layer][level].resize(std::max(tex_config.width >> level, 1u) *
std::max(tex_config.height >> level, 1u) * sizeof(Pixel));
}
}
}
void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src,
@ -72,10 +81,10 @@ void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level)
{
ASSERT(src_level == 0 && src_layer == 0 && dst_layer == 0 && dst_level == 0);
CopyTextureData(src->GetConfig(), static_cast<const SWTexture*>(src)->m_data.data(),
src_rect.left, src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), m_config,
m_data.data(), dst_rect.left, dst_rect.top);
CopyTextureData(src->GetConfig(),
static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
GetData(dst_layer, dst_level), dst_rect.left, dst_rect.top, dst_level);
}
void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
u32 layer, u32 level)
@ -85,17 +94,25 @@ void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size)
{
m_data.assign(buffer, buffer + buffer_size);
for (u32 layer = 0; layer < m_config.layers; layer++)
{
u8* data = GetData(layer, level);
for (u32 y = 0; y < height; y++)
{
memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)],
width * sizeof(Pixel));
}
}
}
const u8* SWTexture::GetData() const
const u8* SWTexture::GetData(u32 layer, u32 level) const
{
return m_data.data();
return m_data[layer][level].data();
}
u8* SWTexture::GetData()
u8* SWTexture::GetData(u32 layer, u32 level)
{
return m_data.data();
return m_data[layer][level].data();
}
SWStagingTexture::SWStagingTexture(StagingTextureType type, const TextureConfig& config)
@ -112,10 +129,10 @@ void SWStagingTexture::CopyFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
{
ASSERT(src_level == 0 && src_layer == 0);
CopyTextureData(src->GetConfig(), static_cast<const SWTexture*>(src)->GetData(), src_rect.left,
src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), m_config, m_data.data(),
dst_rect.left, dst_rect.top);
CopyTextureData(src->GetConfig(),
static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
m_data.data(), dst_rect.left, dst_rect.top, 0);
m_needs_flush = true;
}
@ -123,10 +140,10 @@ void SWStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, A
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level)
{
ASSERT(dst_level == 0 && dst_layer == 0);
CopyTextureData(m_config, m_data.data(), src_rect.left, src_rect.top, src_rect.GetWidth(),
src_rect.GetHeight(), dst->GetConfig(), static_cast<SWTexture*>(dst)->GetData(),
dst_rect.left, dst_rect.top);
src_rect.GetHeight(), 0, dst->GetConfig(),
static_cast<SWTexture*>(dst)->GetData(dst_layer, dst_level), dst_rect.left,
dst_rect.top, dst_level);
m_needs_flush = true;
}

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@ -29,11 +29,11 @@ public:
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) override;
const u8* GetData() const;
u8* GetData();
const u8* GetData(u32 layer, u32 level) const;
u8* GetData(u32 layer, u32 level);
private:
std::vector<u8> m_data;
std::vector<std::vector<std::vector<u8>>> m_data;
};
class SWStagingTexture final : public AbstractStagingTexture

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@ -10,7 +10,6 @@
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SWRenderer.h"
@ -42,8 +41,6 @@ DataReader SWVertexLoader::PrepareForAdditionalData(OpcodeDecoder::Primitive pri
void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
{
DebugUtil::OnObjectBegin();
using OpcodeDecoder::Primitive;
Primitive primitive_type = Primitive::GX_DRAW_QUADS;
switch (m_current_primitive_type)
@ -90,10 +87,10 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
// assemble and rasterize the primitive
m_setup_unit.SetupVertex();
INCSTAT(g_stats.this_frame.num_vertices_loaded)
INCSTAT(g_stats.this_frame.num_vertices_loaded);
}
DebugUtil::OnObjectEnd();
INCSTAT(g_stats.this_frame.num_drawn_objects);
}
void SWVertexLoader::SetFormat()

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@ -14,7 +14,6 @@
#include "Common/MsgHandler.h"
#include "VideoBackends/Software/Clipper.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SWOGLWindow.h"
@ -105,7 +104,6 @@ bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
Clipper::Init();
Rasterizer::Init();
DebugUtil::Init();
g_renderer = std::make_unique<SWRenderer>(std::move(window));
g_vertex_manager = std::make_unique<SWVertexLoader>();
@ -135,7 +133,6 @@ void VideoSoftware::Shutdown()
if (g_renderer)
g_renderer->Shutdown();
DebugUtil::Shutdown();
g_texture_cache.reset();
g_perf_query.reset();
g_framebuffer_manager.reset();

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@ -9,7 +9,6 @@
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/SWBoundingBox.h"
#include "VideoBackends/Software/TextureSampler.h"
@ -428,16 +427,6 @@ void Tev::Draw()
TextureSampler::Sample(Uv[texcoordSel].s >> scaleS, Uv[texcoordSel].t >> scaleT,
IndirectLod[stageNum], IndirectLinear[stageNum], texmap,
IndirectTex[stageNum]);
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevStages)
{
u8 stage[4] = {IndirectTex[stageNum][TextureSampler::ALP_SMP],
IndirectTex[stageNum][TextureSampler::BLU_SMP],
IndirectTex[stageNum][TextureSampler::GRN_SMP], 255};
DebugUtil::DrawTempBuffer(stage, INDIRECT + stageNum);
}
#endif
}
for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++)
@ -478,11 +467,6 @@ void Tev::Draw()
std::memset(texel, 0, 4);
}
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevTextureFetches)
DebugUtil::DrawTempBuffer(texel, DIRECT_TFETCH + stageNum);
#endif
const auto& swap = bpmem.tevksel.GetSwapTable(ac.tswap);
TexColor.r = texel[u32(swap[ColorChannel::Red])];
TexColor.g = texel[u32(swap[ColorChannel::Green])];
@ -547,15 +531,6 @@ void Tev::Draw()
Reg[ac.dest].a = Clamp255(Reg[ac.dest].a);
else
Reg[ac.dest].a = Clamp1024(Reg[ac.dest].a);
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevStages)
{
u8 stage[4] = {(u8)Reg[cc.dest].r, (u8)Reg[cc.dest].g, (u8)Reg[cc.dest].b,
(u8)Reg[ac.dest].a};
DebugUtil::DrawTempBuffer(stage, DIRECT + stageNum);
}
#endif
}
// convert to 8 bits per component
@ -711,26 +686,6 @@ void Tev::Draw()
BBoxManager::Update(static_cast<u16>(Position[0] & ~1), static_cast<u16>(Position[0] | 1),
static_cast<u16>(Position[1] & ~1), static_cast<u16>(Position[1] | 1));
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevStages)
{
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i)
DebugUtil::CopyTempBuffer(Position[0], Position[1], INDIRECT, i, "Indirect");
for (u32 i = 0; i <= bpmem.genMode.numtevstages; ++i)
DebugUtil::CopyTempBuffer(Position[0], Position[1], DIRECT, i, "Stage");
}
if (g_ActiveConfig.bDumpTevTextureFetches)
{
for (u32 i = 0; i <= bpmem.genMode.numtevstages; ++i)
{
TwoTevStageOrders& order = bpmem.tevorders[i >> 1];
if (order.getEnable(i & 1))
DebugUtil::CopyTempBuffer(Position[0], Position[1], DIRECT_TFETCH, i, "TFetch");
}
}
#endif
INCSTAT(g_stats.this_frame.tev_pixels_out);
EfbInterface::IncPerfCounterQuadCount(PQ_BLEND_INPUT);