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Merge pull request #11100 from Pokechu22/software-settings-merge
Use the same settings for the software renderer as other backends
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@ -104,12 +104,6 @@ void VideoConfig::Refresh()
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iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
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iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
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bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS);
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bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES);
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bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
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drawStart = Config::Get(Config::GFX_SW_DRAW_START);
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drawEnd = Config::Get(Config::GFX_SW_DRAW_END);
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bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
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iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
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sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
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@ -148,13 +148,6 @@ struct VideoConfig final
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// D3D only config, mostly to be merged into the above
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int iAdapter = 0;
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// VideoSW Debugging
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int drawStart = 0;
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int drawEnd = 0;
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bool bDumpObjects = false;
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bool bDumpTevStages = false;
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bool bDumpTevTextureFetches = false;
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// Enable API validation layers, currently only supported with Vulkan.
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bool bEnableValidationLayer = false;
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