Merge pull request #11100 from Pokechu22/software-settings-merge

Use the same settings for the software renderer as other backends
This commit is contained in:
Mai
2022-09-29 09:05:51 -04:00
committed by GitHub
20 changed files with 56 additions and 620 deletions

View File

@ -104,12 +104,6 @@ void VideoConfig::Refresh()
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS);
bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES);
bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
drawStart = Config::Get(Config::GFX_SW_DRAW_START);
drawEnd = Config::Get(Config::GFX_SW_DRAW_END);
bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);

View File

@ -148,13 +148,6 @@ struct VideoConfig final
// D3D only config, mostly to be merged into the above
int iAdapter = 0;
// VideoSW Debugging
int drawStart = 0;
int drawEnd = 0;
bool bDumpObjects = false;
bool bDumpTevStages = false;
bool bDumpTevTextureFetches = false;
// Enable API validation layers, currently only supported with Vulkan.
bool bEnableValidationLayer = false;