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Merge VideoBackendHardware into VideoBackend.
And rename it to VideoBackendBase because of conflicts within the backends itself.
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@ -82,7 +82,7 @@ public:
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protected:
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void Event_Backend(wxCommandEvent &ev)
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{
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VideoBackend* new_backend = g_available_video_backends[ev.GetInt()];
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VideoBackendBase* new_backend = g_available_video_backends[ev.GetInt()];
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if (g_video_backend != new_backend)
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{
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bool do_switch = !Core::IsRunning();
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