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Merge VideoBackendHardware into VideoBackend.
And rename it to VideoBackendBase because of conflicts within the backends itself.
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@ -10,7 +10,7 @@
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namespace DX11
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{
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class VideoBackend : public VideoBackendHardware
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class VideoBackend : public VideoBackendBase
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{
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bool Initialize(void*) override;
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void Shutdown() override;
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@ -10,7 +10,7 @@
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namespace OGL
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{
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class VideoBackend : public VideoBackendHardware
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class VideoBackend : public VideoBackendBase
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{
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bool Initialize(void *) override;
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void Shutdown() override;
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@ -12,7 +12,7 @@ namespace MMIO { class Mapping; }
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namespace SW
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{
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class VideoSoftware : public VideoBackendHardware
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class VideoSoftware : public VideoBackendBase
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{
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bool Initialize(void *window_handle) override;
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void Shutdown() override;
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