DiscIO:Fix the includes up Dolphin should now compile.

D3D and OGL: A minute clean up with texture dumping

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4199 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
death2droid
2009-09-04 13:46:04 +00:00
parent 81c4982a0a
commit 0ccd9d1e8f
3 changed files with 12 additions and 8 deletions

View File

@ -234,9 +234,10 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
char szTemp[MAX_PATH];
char szDir[MAX_PATH];
const char* uniqueId = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str();
bool bCheckedDumpDir = false;
sprintf(szDir,"%s/%s",FULL_DUMP_TEXTURES_DIR,((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str());
sprintf(szDir,"%s/%s",FULL_DUMP_TEXTURES_DIR,uniqueId);
if(!bCheckedDumpDir)
{
@ -246,7 +247,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
bCheckedDumpDir = true;
}
sprintf(szTemp, "%s/%s_%08x_%i.png",szDir, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), tex_hash, format);
sprintf(szTemp, "%s/%s_%08x_%i.png",szDir, uniqueId, tex_hash, format);
//sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath.c_str(), counter++, format); <-- Old method
if (!File::Exists(szTemp))
D3DXSaveTextureToFileA(szTemp,D3DXIFF_BMP,entry.texture,0);