DiscIO:Fix the includes up Dolphin should now compile.

D3D and OGL: A minute clean up with texture dumping

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4199 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
death2droid
2009-09-04 13:46:04 +00:00
parent 81c4982a0a
commit 0ccd9d1e8f
3 changed files with 12 additions and 8 deletions

View File

@ -467,9 +467,10 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
char szTemp[MAX_PATH];
char szDir[MAX_PATH];
const char* uniqueId = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str();
bool bCheckedDumpDir = false;
sprintf(szDir,"%s/%s",FULL_DUMP_TEXTURES_DIR,((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str());
sprintf(szDir,"%s/%s",FULL_DUMP_TEXTURES_DIR,uniqueId);
if(!bCheckedDumpDir)
{
@ -479,7 +480,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
bCheckedDumpDir = true;
}
sprintf(szTemp, "%s/%s_%08x_%i.tga",szDir, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
sprintf(szTemp, "%s/%s_%08x_%i.tga",szDir, uniqueId, texHash, tex_format);
if (!File::Exists(szTemp))
{
SaveTexture(szTemp, target, entry.texture, expandedWidth, expandedHeight);