Merge pull request #6024 from ligfx/coreonstatechangedcallback

Qt: use Settings::EmulationStateChanged
This commit is contained in:
Leo Lam
2017-09-15 18:45:17 +02:00
committed by GitHub
31 changed files with 156 additions and 199 deletions

View File

@ -98,11 +98,12 @@ static Common::Flag s_is_booting;
static void* s_window_handle = nullptr;
static std::string s_state_filename;
static std::thread s_emu_thread;
static StoppedCallbackFunc s_on_stopped_callback;
static StateChangedCallbackFunc s_on_state_changed_callback;
static std::thread s_cpu_thread;
static bool s_request_refresh_info = false;
static bool s_is_throttler_temp_disabled = false;
static bool s_frame_step = false;
struct HostJob
{
@ -454,14 +455,16 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
{
const SConfig& core_parameter = SConfig::GetInstance();
s_is_booting.Set();
if (s_on_state_changed_callback)
s_on_state_changed_callback(State::Starting);
Common::ScopeGuard flag_guard{[] {
s_is_booting.Clear();
s_is_started = false;
s_is_stopping = false;
s_wants_determinism = false;
if (s_on_stopped_callback)
s_on_stopped_callback();
if (s_on_state_changed_callback)
s_on_state_changed_callback(State::Uninitialized);
INFO_LOG(CONSOLE, "Stop\t\t---- Shutdown complete ----");
}};
@ -473,6 +476,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
// For a time this acts as the CPU thread...
DeclareAsCPUThread();
s_frame_step = false;
Movie::Init(*boot);
Common::ScopeGuard movie_guard{Movie::Shutdown};
@ -683,6 +687,9 @@ void SetState(State state)
PanicAlert("Invalid state");
break;
}
if (s_on_state_changed_callback)
s_on_state_changed_callback(GetState());
}
State GetState()
@ -698,6 +705,9 @@ State GetState()
return State::Running;
}
if (s_is_booting.IsSet())
return State::Starting;
return State::Uninitialized;
}
@ -859,6 +869,14 @@ void Callback_VideoCopiedToXFB(bool video_update)
s_drawn_frame++;
Movie::FrameUpdate();
if (s_frame_step)
{
s_frame_step = false;
CPU::Break();
if (s_on_state_changed_callback)
s_on_state_changed_callback(Core::GetState());
}
}
void UpdateTitle()
@ -951,9 +969,9 @@ void Shutdown()
HostDispatchJobs();
}
void SetOnStoppedCallback(StoppedCallbackFunc callback)
void SetOnStateChangedCallback(StateChangedCallbackFunc callback)
{
s_on_stopped_callback = std::move(callback);
s_on_state_changed_callback = std::move(callback);
}
void UpdateWantDeterminism(bool initial)
@ -1024,4 +1042,21 @@ void HostDispatchJobs()
}
}
// NOTE: Host Thread
void DoFrameStep()
{
if (GetState() == State::Paused)
{
// if already paused, frame advance for 1 frame
s_frame_step = true;
RequestRefreshInfo();
SetState(State::Running);
}
else if (!s_frame_step)
{
// if not paused yet, pause immediately instead
SetState(State::Paused);
}
}
} // Core

View File

@ -31,7 +31,8 @@ enum class State
Uninitialized,
Paused,
Running,
Stopping
Stopping,
Starting,
};
bool Init(std::unique_ptr<BootParameters> boot);
@ -84,8 +85,8 @@ void UpdateTitle();
void RunAsCPUThread(std::function<void()> function);
// for calling back into UI code without introducing a dependency on it in core
using StoppedCallbackFunc = std::function<void()>;
void SetOnStoppedCallback(StoppedCallbackFunc callback);
using StateChangedCallbackFunc = std::function<void(Core::State)>;
void SetOnStateChangedCallback(StateChangedCallbackFunc callback);
// Run on the Host thread when the factors change. [NOT THREADSAFE]
void UpdateWantDeterminism(bool initial = false);
@ -105,4 +106,6 @@ void QueueHostJob(std::function<void()> job, bool run_during_stop = false);
// WM_USER_JOB_DISPATCH will be sent when something is added to the queue.
void HostDispatchJobs();
void DoFrameStep();
} // namespace

View File

@ -63,7 +63,6 @@
namespace Movie
{
static bool s_bFrameStep = false;
static bool s_bReadOnly = true;
static u32 s_rerecords = 0;
static PlayMode s_playMode = MODE_NONE;
@ -192,11 +191,6 @@ void FrameUpdate()
s_totalFrames = s_currentFrame;
s_totalLagCount = s_currentLagCount;
}
if (s_bFrameStep)
{
s_bFrameStep = false;
CPU::Break();
}
s_bPolled = false;
}
@ -215,7 +209,6 @@ void Init(const BootParameters& boot)
s_current_file_name.clear();
s_bPolled = false;
s_bFrameStep = false;
s_bSaveConfig = false;
if (IsPlayingInput())
{
@ -274,23 +267,6 @@ void SetPolledDevice()
s_bPolled = true;
}
// NOTE: Host Thread
void DoFrameStep()
{
if (Core::GetState() == Core::State::Paused)
{
// if already paused, frame advance for 1 frame
s_bFrameStep = true;
Core::RequestRefreshInfo();
Core::SetState(Core::State::Running);
}
else if (!s_bFrameStep)
{
// if not paused yet, pause immediately instead
Core::SetState(Core::State::Paused);
}
}
// NOTE: Host Thread
void SetReadOnly(bool bEnabled)
{

View File

@ -148,7 +148,6 @@ bool IsUsingBongo(int controller);
void ChangePads(bool instantly = false);
void ChangeWiiPads(bool instantly = false);
void DoFrameStep();
void SetReadOnly(bool bEnabled);
bool BeginRecordingInput(int controllers);