State/Movie: Use char instead of u8 for game ID

Gets rid of casts.
This commit is contained in:
JosJuice
2015-11-28 09:36:48 +01:00
parent 2b0bdc361f
commit 0d3c763126
4 changed files with 6 additions and 6 deletions

View File

@ -20,7 +20,7 @@ static const u32 NUM_STATES = 10;
struct StateHeader
{
u8 gameID[6];
char gameID[6];
u32 size;
double time;
};