Move Presenting, Dumping and ImGui out of Renderer

This commit is contained in:
Scott Mansell
2023-01-27 17:03:15 +13:00
parent c38c76abad
commit 0d4537d60f
29 changed files with 1766 additions and 1394 deletions

View File

@ -32,6 +32,7 @@
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PostProcessing.h"
#include "VideoCommon/Present.h"
#include "VideoCommon/RenderState.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
@ -973,7 +974,7 @@ void Renderer::SelectRightBuffer()
glDrawBuffer(GL_BACK_RIGHT);
}
void Renderer::SelectMainBuffer()
void Renderer::SelectMainBuffer()
{
glDrawBuffer(GL_BACK);
}
@ -1074,27 +1075,29 @@ void Renderer::WaitForGPUIdle()
void Renderer::CheckForSurfaceChange()
{
if (!m_surface_changed.TestAndClear())
if (!g_presenter->SurfaceChangedTestAndClear())
return;
m_main_gl_context->UpdateSurface(m_new_surface_handle);
m_new_surface_handle = nullptr;
m_main_gl_context->UpdateSurface(g_presenter->GetNewSurfaceHandle());
u32 width = m_main_gl_context->GetBackBufferWidth();
u32 height = m_main_gl_context->GetBackBufferHeight();
// With a surface change, the window likely has new dimensions.
m_backbuffer_width = m_main_gl_context->GetBackBufferWidth();
m_backbuffer_height = m_main_gl_context->GetBackBufferHeight();
m_system_framebuffer->UpdateDimensions(m_backbuffer_width, m_backbuffer_height);
g_presenter->SetBackbuffer(width, height);
m_system_framebuffer->UpdateDimensions(width, height);
}
void Renderer::CheckForSurfaceResize()
{
if (!m_surface_resized.TestAndClear())
if (!g_presenter->SurfaceResizedTestAndClear())
return;
m_main_gl_context->Update();
m_backbuffer_width = m_main_gl_context->GetBackBufferWidth();
m_backbuffer_height = m_main_gl_context->GetBackBufferHeight();
m_system_framebuffer->UpdateDimensions(m_backbuffer_width, m_backbuffer_height);
u32 width = m_main_gl_context->GetBackBufferWidth();
u32 height = m_main_gl_context->GetBackBufferHeight();
g_presenter->SetBackbuffer(width, height);
m_system_framebuffer->UpdateDimensions(width, height);
}
void Renderer::BeginUtilityDrawing()