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DirectoryBlob: Remove m_fst_name_offset
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@ -95,9 +95,9 @@ private:
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// FST creation
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void WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, u64 length,
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u32 address_shift);
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void WriteEntryName(u32* name_offset, const std::string& name);
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void WriteEntryName(u32* name_offset, const std::string& name, u64 name_table_offset);
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void WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset, u32* name_offset,
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u64* data_offset, u32 parent_entry_index);
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u64* data_offset, u32 parent_entry_index, u64 name_table_offset);
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std::string m_root_directory;
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@ -109,7 +109,6 @@ private:
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// GameCube has no shift, Wii has 2 bit shift
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u32 m_address_shift;
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u64 m_fst_name_offset;
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std::vector<u8> m_fst_data;
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std::vector<u8> m_disk_header;
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