State: Avoid Global System Accessor

This commit is contained in:
mitaclaw
2024-03-01 10:41:48 -08:00
parent 5a81916ee9
commit 0d4cb5ddc7
10 changed files with 81 additions and 75 deletions

View File

@ -138,10 +138,8 @@ void EnableCompression(bool compression)
s_use_compression = compression;
}
static void DoState(PointerWrap& p)
static void DoState(Core::System& system, PointerWrap& p)
{
auto& system = Core::System::GetInstance();
bool is_wii = system.IsWii() || system.IsMIOS();
const bool is_wii_currently = is_wii;
p.Do(is_wii);
@ -202,7 +200,7 @@ static void DoState(PointerWrap& p)
p.DoMarker("Gecko");
}
void LoadFromBuffer(std::vector<u8>& buffer)
void LoadFromBuffer(Core::System& system, std::vector<u8>& buffer)
{
if (NetPlay::IsNetPlayRunning())
{
@ -222,25 +220,25 @@ void LoadFromBuffer(std::vector<u8>& buffer)
[&] {
u8* ptr = buffer.data();
PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
DoState(p);
DoState(system, p);
},
true);
}
void SaveToBuffer(std::vector<u8>& buffer)
void SaveToBuffer(Core::System& system, std::vector<u8>& buffer)
{
Core::RunOnCPUThread(
[&] {
u8* ptr = nullptr;
PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
DoState(p_measure);
DoState(system, p_measure);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
buffer.resize(buffer_size);
ptr = buffer.data();
PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
DoState(p);
DoState(system, p);
},
true);
}
@ -382,7 +380,7 @@ static void WriteHeadersToFile(size_t uncompressed_size, File::IOFile& f)
// If StateExtendedHeader is amended to include more than the base, add WriteBytes() calls here.
}
static void CompressAndDumpState(CompressAndDumpState_args& save_args)
static void CompressAndDumpState(Core::System& system, CompressAndDumpState_args& save_args)
{
const u8* const buffer_data = save_args.buffer_vector.data();
const size_t buffer_size = save_args.buffer_vector.size();
@ -439,7 +437,7 @@ static void CompressAndDumpState(CompressAndDumpState_args& save_args)
}
}
auto& movie = Core::System::GetInstance().GetMovie();
auto& movie = system.GetMovie();
if ((movie.IsMovieActive()) && !movie.IsJustStartingRecordingInputFromSaveState())
movie.SaveRecording(dtmname);
else if (!movie.IsMovieActive())
@ -457,7 +455,7 @@ static void CompressAndDumpState(CompressAndDumpState_args& save_args)
Host_UpdateMainFrame();
}
void SaveAs(const std::string& filename, bool wait)
void SaveAs(Core::System& system, const std::string& filename, bool wait)
{
std::unique_lock lk(s_load_or_save_in_progress_mutex, std::try_to_lock);
if (!lk)
@ -473,7 +471,7 @@ void SaveAs(const std::string& filename, bool wait)
// Measure the size of the buffer.
u8* ptr = nullptr;
PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
DoState(p_measure);
DoState(system, p_measure);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
// Then actually do the write.
@ -481,7 +479,7 @@ void SaveAs(const std::string& filename, bool wait)
current_buffer.resize(buffer_size);
ptr = current_buffer.data();
PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
DoState(p);
DoState(system, p);
if (p.IsWriteMode())
{
@ -838,7 +836,7 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
ret_data.swap(buffer);
}
void LoadAs(const std::string& filename)
void LoadAs(Core::System& system, const std::string& filename)
{
if (!Core::IsRunning())
return;
@ -864,11 +862,11 @@ void LoadAs(const std::string& filename)
Core::RunOnCPUThread(
[&] {
// Save temp buffer for undo load state
auto& movie = Core::System::GetInstance().GetMovie();
auto& movie = system.GetMovie();
if (!movie.IsJustStartingRecordingInputFromSaveState())
{
std::lock_guard lk2(s_undo_load_buffer_mutex);
SaveToBuffer(s_undo_load_buffer);
SaveToBuffer(system, s_undo_load_buffer);
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
if (movie.IsMovieActive())
movie.SaveRecording(dtmpath);
@ -888,7 +886,7 @@ void LoadAs(const std::string& filename)
{
u8* ptr = buffer.data();
PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
DoState(p);
DoState(system, p);
loaded = true;
loadedSuccessfully = p.IsReadMode();
}
@ -912,7 +910,7 @@ void LoadAs(const std::string& filename)
Core::DisplayMessage("The savestate could not be loaded", OSD::Duration::NORMAL);
// since we could be in an inconsistent state now (and might crash or whatever), undo.
UndoLoadState();
UndoLoadState(system);
}
}
@ -927,10 +925,10 @@ void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
s_on_after_load_callback = std::move(callback);
}
void Init()
void Init(Core::System& system)
{
s_save_thread.Reset("Savestate Worker", [](CompressAndDumpState_args args) {
CompressAndDumpState(args);
s_save_thread.Reset("Savestate Worker", [&system](CompressAndDumpState_args args) {
CompressAndDumpState(system, args);
{
std::lock_guard lk(s_state_writes_in_queue_mutex);
@ -962,17 +960,17 @@ static std::string MakeStateFilename(int number)
SConfig::GetInstance().GetGameID(), number);
}
void Save(int slot, bool wait)
void Save(Core::System& system, int slot, bool wait)
{
SaveAs(MakeStateFilename(slot), wait);
SaveAs(system, MakeStateFilename(slot), wait);
}
void Load(int slot)
void Load(Core::System& system, int slot)
{
LoadAs(MakeStateFilename(slot));
LoadAs(system, MakeStateFilename(slot));
}
void LoadLastSaved(int i)
void LoadLastSaved(Core::System& system, int i)
{
if (i <= 0)
{
@ -988,38 +986,38 @@ void LoadLastSaved(int i)
}
std::stable_sort(used_slots.begin(), used_slots.end(), CompareTimestamp);
Load((used_slots.end() - i)->slot);
Load(system, (used_slots.end() - i)->slot);
}
// must wait for state to be written because it must know if all slots are taken
void SaveFirstSaved()
void SaveFirstSaved(Core::System& system)
{
std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
if (used_slots.size() < NUM_STATES)
{
// save to an empty slot
Save(GetEmptySlot(used_slots), true);
Save(system, GetEmptySlot(used_slots), true);
return;
}
// overwrite the oldest state
std::stable_sort(used_slots.begin(), used_slots.end(), CompareTimestamp);
Save(used_slots.front().slot, true);
Save(system, used_slots.front().slot, true);
}
// Load the last state before loading the state
void UndoLoadState()
void UndoLoadState(Core::System& system)
{
std::lock_guard lk(s_undo_load_buffer_mutex);
if (!s_undo_load_buffer.empty())
{
auto& movie = Core::System::GetInstance().GetMovie();
auto& movie = system.GetMovie();
if (movie.IsMovieActive())
{
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
if (File::Exists(dtmpath))
{
LoadFromBuffer(s_undo_load_buffer);
LoadFromBuffer(system, s_undo_load_buffer);
movie.LoadInput(dtmpath);
}
else
@ -1029,7 +1027,7 @@ void UndoLoadState()
}
else
{
LoadFromBuffer(s_undo_load_buffer);
LoadFromBuffer(system, s_undo_load_buffer);
}
}
else
@ -1039,9 +1037,9 @@ void UndoLoadState()
}
// Load the state that the last save state overwritten on
void UndoSaveState()
void UndoSaveState(Core::System& system)
{
LoadAs(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
LoadAs(system, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
}
} // namespace State