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Remove D3D9 related files.
Cf. issue 6167 for a list of shortcomings that made us decide on removing the backend.
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@ -374,9 +374,6 @@ xcopy "$(SolutionDir)..\Externals\msvcrt\$(PlatformName)\*.dll" "$(TargetDir)" /
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<ProjectReference Include="..\..\Plugins\Plugin_VideoDX11\Plugin_VideoDX11.vcxproj">
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<Project>{9a4c733c-bade-4ac6-b58a-6e274395e90e}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\Plugins\Plugin_VideoDX9\Plugin_VideoDX9.vcxproj">
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<Project>{dc7d7af4-ce47-49e8-8b63-265cb6233a49}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\Plugins\Plugin_VideoOGL\Plugin_VideoOGL.vcxproj">
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<Project>{1909cd2d-1707-456f-86ca-0df42a727c99}</Project>
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</ProjectReference>
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@ -408,4 +405,4 @@ xcopy "$(SolutionDir)..\Externals\msvcrt\$(PlatformName)\*.dll" "$(TargetDir)" /
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -6,7 +6,6 @@
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// TODO: ugly
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#ifdef _WIN32
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#include "../../../Plugins/Plugin_VideoDX9/Src/VideoBackend.h"
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#include "../../../Plugins/Plugin_VideoDX11/Src/VideoBackend.h"
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#endif
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#if !defined(USE_GLES) || USE_GLES3
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@ -43,7 +42,6 @@ void VideoBackend::PopulateList()
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// D3D11 > OGL > D3D9 > SW
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#ifdef _WIN32
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g_available_video_backends.push_back(backends[2] = new DX9::VideoBackend);
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if (IsGteVista())
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g_available_video_backends.push_back(backends[0] = new DX11::VideoBackend);
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#endif
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