VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.

Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD)
This commit is contained in:
Jules Blok
2014-12-19 18:24:33 +01:00
parent ca18e51450
commit 0d79e8f32b
3 changed files with 5 additions and 5 deletions

View File

@ -320,7 +320,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
out.Write("in VertexData {\n");
out.Write("\tcentroid in VS_OUTPUT o;\n");
out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "in");
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat int layer;\n");