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prevent CLogWindow::UpdateLog from constantly burning through timer objects, because it was allocating memory a lot and making it hard to debug some things. I think this should be faster even in release builds, but any speedup is probably too tiny to measure.
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@ -62,6 +62,7 @@ private:
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wxFont DefaultFont, MonoSpaceFont;
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std::vector<wxFont> LogFont;
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wxTimer *m_LogTimer;
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bool m_ignoreLogTimer;
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LogManager *m_LogManager;
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std::queue<std::pair<u8, wxString> > msgQueue;
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bool m_writeFile, m_writeConsole, m_writeWindow, m_LogAccess;
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