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Split out everying remaining from Swap
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@ -30,6 +30,7 @@
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#include "VideoCommon/UberShaderPixel.h"
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#include "VideoCommon/UberShaderVertex.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VideoEvents.h"
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class NativeVertexFormat;
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enum class AbstractTextureFormat : u32;
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@ -250,6 +251,8 @@ private:
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// Texture decoding shaders
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std::map<std::pair<u32, u32>, std::unique_ptr<AbstractShader>> m_texture_decoding_shaders;
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EventHook m_frame_end_handler;
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};
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} // namespace VideoCommon
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