Split out everying remaining from Swap

This commit is contained in:
Scott Mansell
2023-01-31 00:46:10 +13:00
parent 2a18b34a73
commit 0da69055d9
21 changed files with 182 additions and 170 deletions

View File

@ -769,6 +769,23 @@ void TextureCacheBase::DoLoadState(PointerWrap& p)
}
}
void TextureCacheBase::OnFrameEnd()
{
if (m_force_reload_textures.TestAndClear())
{
ForceReload();
}
else
{
// Flush any outstanding EFB copies to RAM, in case the game is running at an uncapped frame
// rate and not waiting for vblank. Otherwise, we'd end up with a huge list of pending
// copies.
g_texture_cache->FlushEFBCopies();
}
g_texture_cache->Cleanup(g_renderer->m_frame_count);
}
void TCacheEntry::DoState(PointerWrap& p)
{
p.Do(addr);