diff --git a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp index f9d8143db5..5ff47bef51 100644 --- a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp +++ b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp @@ -242,7 +242,9 @@ void PrintObject(const T &Obj) void CUCode_Zelda::RenderVoice_AFC(ZeldaVoicePB &PB, s16 *_Buffer, int _Size) { // TODO: Compare mono, stereo and surround samples +#if defined DEBUG || defined DEBUGFAST PrintObject(PB); +#endif int _RealSize = SizeForResampling(PB, _Size, PB.RatioInt);