Core::IsRunning: Avoid Global System Accessor

This commit is contained in:
mitaclaw
2024-04-08 20:33:55 -07:00
parent b71fdef356
commit 0df401b164
25 changed files with 90 additions and 74 deletions

View File

@ -856,7 +856,7 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
void LoadAs(Core::System& system, const std::string& filename)
{
if (!Core::IsRunning())
if (!Core::IsRunning(system))
return;
if (NetPlay::IsNetPlayRunning())