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Core::IsRunning: Avoid Global System Accessor
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@ -856,7 +856,7 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
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void LoadAs(Core::System& system, const std::string& filename)
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{
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if (!Core::IsRunning())
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if (!Core::IsRunning(system))
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return;
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if (NetPlay::IsNetPlayRunning())
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