Core::IsRunning: Avoid Global System Accessor

This commit is contained in:
mitaclaw
2024-04-08 20:33:55 -07:00
parent b71fdef356
commit 0df401b164
25 changed files with 90 additions and 74 deletions

View File

@ -11,6 +11,7 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "DolphinQt/Settings.h"
@ -22,11 +23,11 @@ CheatWarningWidget::CheatWarningWidget(const std::string& game_id, bool restart_
ConnectWidgets();
connect(&Settings::Instance(), &Settings::EnableCheatsChanged, this,
[this] { Update(Core::IsRunning()); });
[this] { Update(Core::IsRunning(Core::System::GetInstance())); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[this](Core::State state) { Update(state == Core::State::Running); });
Update(Core::IsRunning());
Update(Core::IsRunning(Core::System::GetInstance()));
}
void CheatWarningWidget::CreateWidgets()