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VideoBackends:Vulkan: Use VMA for bounding box
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@ -32,7 +32,7 @@ private:
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bool CreateReadbackBuffer();
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VkBuffer m_gpu_buffer = VK_NULL_HANDLE;
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VkDeviceMemory m_gpu_memory = VK_NULL_HANDLE;
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VmaAllocation m_gpu_allocation = VK_NULL_HANDLE;
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static constexpr size_t BUFFER_SIZE = sizeof(BBoxType) * NUM_BBOX_VALUES;
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