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Poll the controllers with the same timing as movies for netplay. Might help prevent desyncs.
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@ -119,6 +119,7 @@ public:
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//void PushPadStates(unsigned int count);
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u8 GetPadNum(u8 numPAD);
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static NetPlay* GetNetPlayPtr();
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protected:
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//void GetBufferedPad(const u8 pad_nb, NetPad* const netvalues);
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