Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.

Also take care of some more eols.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5843 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-06 16:16:07 +00:00
parent e9e12ff100
commit 0e2b4d8306
22 changed files with 1456 additions and 1463 deletions

View File

@ -1,35 +1,35 @@
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXFORMATCONVERTER_H
#define _VERTEXFORMATCONVERTER_H
#include "NativeVertexFormat.h"
namespace VertexFormatConverter
{
typedef void (*NormalConverter)(InputVertexData*, u8*);
void LoadNormal1_Byte(InputVertexData *dst, u8 *src);
void LoadNormal1_Short(InputVertexData *dst, u8 *src);
void LoadNormal1_Float(InputVertexData *dst, u8 *src);
void LoadNormal3_Byte(InputVertexData *dst, u8 *src);
void LoadNormal3_Short(InputVertexData *dst, u8 *src);
void LoadNormal3_Float(InputVertexData *dst, u8 *src);
}
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXFORMATCONVERTER_H
#define _VERTEXFORMATCONVERTER_H
#include "NativeVertexFormat.h"
namespace VertexFormatConverter
{
typedef void (*NormalConverter)(InputVertexData*, u8*);
void LoadNormal1_Byte(InputVertexData *dst, u8 *src);
void LoadNormal1_Short(InputVertexData *dst, u8 *src);
void LoadNormal1_Float(InputVertexData *dst, u8 *src);
void LoadNormal3_Byte(InputVertexData *dst, u8 *src);
void LoadNormal3_Short(InputVertexData *dst, u8 *src);
void LoadNormal3_Float(InputVertexData *dst, u8 *src);
}
#endif